Well I guess this would be the section to ask. How do I make my props explosive. I am making a custom bombshell model, and I need to know how I make them explode.
I hope this helps, this was taken out of a sent i made so thats why it is self.Entity:Remove() you may want to change that depending on how your spawning it.
This is also runs under the function ENT:Touch.
[Lua] local explosion = ents.Create( “env_explosion” ) // Creating our explosion
explosion:SetKeyValue( “spawnflags”, 144 ) //Setting the key values of the explosion
explosion:SetKeyValue( “iMagnitude”, 15 ) // Setting the damage done by the explosion
explosion:SetKeyValue( “iRadiusOverride”, 256 ) // Setting the radius of the explosion
explosion:SetPos(self:GetPos()) // Placing the explosion where we are
explosion:Spawn( ) // Spawning it
He wants to know how to make a prop explosive, not how to spawn an explosion.