Well, I wanted to make something like a score/rating system, that’s why I posted the ELO rating system link in my previous post. When a player is spawned in the server, they would get specific “Threat Rating” in accordance to their job type. If they kill a player, their “Threat Rating” will raise, sort of like winning a match in chess or something. But if they die, their “Threat Rating” will go down(scrap the part where it will reset, I notice the formula would be useless if the levels resets every death), like lose a match.
Assuming that a player with a Threat Rating of 50, they kill someone with a Threat Rating of 100, their rating will go up higher because that certain someone who they had killed had a higher rating, stating that the person who died was potentially stronger/better at killing people than the kill who had a rating of 50.
The formula I am planning to use is this formula. ( http://metinmediamath.wordpress.com/2013/11/27/how-to-calculate-the-elo-rating-including-example/ )
Forgot to mention that a player’s Threat Rating will reset if they change their job(which is, in my opinion, quite easy to abuse with, but that’s going to be another matter which I will attempt to solve later).