Making team_menu into F1 menu

I want to make team_menu open and close when the user presses the key F1. I used the garrysmod.com tutorial.

[lua]include( “shared.lua” )

function set_team()

frame = vgui.Create( “DFrame” )
frame:SetPos( 100, ScrH() / 2 ) //Set the window in the middle of the players screen/game window
frame:SetSize( 200, 210 ) //Set the size
frame:SetTitle( “Change Your Team!” ) //Set title
frame:SetVisible( true )
frame:SetDraggable( true )
frame:ShowCloseButton( true )
frame:MakePopup()

team_1 = vgui.Create( “DButton”, frame )
team_1:SetPos( 30, 30 )
team_1:SetSize( 100, 50 )
team_1:SetText( “Inmates” )
team_1.DoClick = function() //Make the player join team 1

 RunConsoleCommand( "team_1" ) 
 RunConsoleCommand( "kill" )

end

team_2 = vgui.Create( “DButton”, frame )
team_2:SetPos( 30, 85 ) //Place it next to our previous one
team_2:SetSize( 100, 50 )
team_2:SetText( “Police” )
team_2.DoClick = function() //Make the player join team 2

 RunConsoleCommand( "team_2" ) 
 RunConsoleCommand( "kill" )

end

end
concommand.Add( “team_menu”, set_team ) [/lua]

How can i do this?

[lua]
function ipresdedbtn()
toggledabtn = !toggledabtn
if toggledabtn then
LocalPlayer():ConCommand(“set_team”)
else
frame:SetVisible(false)
end
end
concommand.Add(“rawrbutton” ipresdedbtn)
[/lua]

Where would i add that? Im still new.

make the client run it then they would have to bind F1 to rawrbutton or rename rawrbutton to team_menu or w/e

You could name the function:
[lua]function GM:ShowHelp()[/lua]

It’s called when the client presses their F1 key.

thank you i will try that.