Hey, I’m pretty new to source mapping, and I’ve run into a good problem when using Hammer. I’m trying to make a larger map that will be quite open, but I’m not sure how to make the terrain. Here’s my problem summed up:
-If I use one brush for the entire map, using displacements on it will look shit-terrible because of it’s size.
-I tried using multiple brushes and sewing them, however that did not work very well.
-The map is going to be huge scale, and I want it to look good.
So, what’s the best way to make terrain on a large scale? Otherwise, what other ways are there to making it? I’m not getting the trick to it, I guess.