Making the Citadels core in a custom map.

yea title says it I was wondering how a citadel core would be made in Hammer.
My map consist of a building and a combineish spot and I though it’d be cool to add the core to throw stuff into (such as noob bodys lol) Or props that we just feel like tossing into a black hole that has been contained.

Point being I was wondering how its done.

I have tried Env_Citadel_Core entity but it wasn’t right.

There you go.

Oh also this:

Since it has to be at specific co-ordinates.

Thanks. I could have never of found this out.

I’m a noob at mapping but one day i’ll be helping others.