Making the Combine Camera NPC Only Target Specific Players

I want to make it so the Combine Camera NPC acts like nothing is going on and keeps scanning with the normal green light even when a player is nearby, unless the player is in, say, a table of certain players, which if the player gets close the camera will use its normal behavior; turn yellow at medium distance, then turn red and do the picture-taking animation if the player gets too close. How can I do this?

Well one way I think off is creating a lua filter SENT and apply that to the npc_combine_camera.

or code a fully custom entity using the model.

So it’s not easily possible? What about relationships?

There are functions to set relationships, use the wiki :wink:

Yes.
Just tested, they don’t seem to affect combine cameras. Not D_HT, not D_LK, nor D_NU.