Making the head bigger with transition time

Im trying to make a script for my hide and seek server that causes the players head to grow and then explode when getting caught, althought I dont know if its possible to resize the head using Entity:ManipulateBoneScale with transition time as you can do with Entity:SetModelScale’s number deltaTime. I could always make the player grow and explode but just the head would be cooler. :stuck_out_tongue:

I could always make 50 timers where each one makes it a bigger Entity:ManipulateBoneScale.
No. I wasn’t serious about that.

You can use lerp<> or math.approach<> to achieve this effect