** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\HammerAutosave\rp_fortgreen_version_one.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading C:\HammerAutosave\rp_fortgreen_version_one.vmf Brush 707: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side 3 Texture: DEV/DEV_MEASUREGENERIC01B ** Executing... ** Command: Copy File ** Parameters: "C:\HammerAutosave\rp_fortgreen_version_one.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\rp_fortgreen_version_one.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
I’ve tried renaming it so many times.
I would like to see what people think.
Also second quest, you can choice to answer this one. So i decided to make the hugest map in Garry’s mod…
so… my dimensions are
front: length=30752.0,height 6112.0
side: length=30752.0,height 6112.0
The question, that i have is… will it crash the client or will it run but every laggy. I got it upto top Length=20750.0,Height=20750.0. And i was pretty glad that worked, my question the bigger it gets the more memory it uses correct or is there a Render System that i will depend on the FOV’s distance and keeps it from overloading.
Anywas, if you can help thanks!