Map causing crashes

I haven’t got much information on this. I compiled my map, but now whenever I use it, it makes Gmod crash.

Crash dump: http://dumps.metastruct.uk.to/dumper.py?dump=hl2_140713_crash_2015_3_3T16_34_13C0.mdmp&key=UGQSRGAggPW4tVFEFygGBGtHhNachesn2ZlDCzanDwnZhASDnQnjgzoPkDPy_olnSp70AfKQE70d4bzDzRCi9UouNBdovyHVOPxLxy14hpv9BpcPcFHtPma_avsndvx2zX0VWz-QehrC8T6Xm62OQVeBefaWS4vU9ptN5dvfF7k=

Compile Log:



** Executing...
** Command: "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
** Parameters: -game "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Joey\Desktop\rp_city3.vmf"

Valve Software - vbsp.exe (Sep 30 2014)
4 threads
materialPath: e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading C:\Users\Joey\Desktop\rp_city3.vmf
Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Joey\Desktop\rp_city3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (43664 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 68 texinfos to 26
Reduced 9 texdatas to 9 (213 bytes to 213)
Writing C:\Users\Joey\Desktop\rp_city3.bsp
0 seconds elapsed

** Executing...
** Command: "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
** Parameters: -game "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Joey\Desktop\rp_city3"

Valve Software - vvis.exe (Sep 30 2014)
4 threads
reading c:\users\joey\desktop\rp_city3.bsp
reading c:\users\joey\desktop\rp_city3.prt
 118 portalclusters
 258 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 32 visible clusters (0.27%)
Total clusters visible: 11972
Average clusters visible: 101
Building PAS...
Average clusters audible: 116
visdatasize:4481  compressed from 3776
writing c:\users\joey\desktop\rp_city3.bsp
0 seconds elapsed

** Executing...
** Command: "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
** Parameters: -both -game "e:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Users\Joey\Desktop\rp_city3"

Valve Software - vrad.exe SSE (Sep 30 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\joey\desktop\rp_city3.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
899 faces
4883269 square feet [703190720.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
899 patches before subdivision
47359 patches after subdivision
sun extent from map=0.017452
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2476595, max 454
transfer lists:  18.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(78233, 58870, 18194)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(4285, 4468, 1796)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(465, 712, 329)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(67, 148, 74)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(11, 35, 18)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(2, 9, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(0, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0150 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes                125/8192         1500/98304    ( 1.5%) 
brushsides             750/65536        6000/524288   ( 1.1%) 
planes                 360/65536        7200/1310720  ( 0.5%) 
vertexes              1296/65536       15552/786432   ( 2.0%) 
nodes                  697/65536       22304/2097152  ( 1.1%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  899/65536       50344/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              132/65536        7392/3670016  ( 0.2%) 
leaves                 703/65536       22496/2097152  ( 1.1%) 
leaffaces              953/65536        1906/131072   ( 1.5%) 
leafbrushes            531/65536        1062/131072   ( 0.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             4467/512000      17868/2048000  ( 0.9%) 
edges                 2437/256000       9748/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             44/32768         440/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           702/65536        1404/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     4481616/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4481/16777216 ( 0.0%) 
entdata               [variable]        7228/393216   ( 1.8%) 
LDR ambient table      703/65536        2812/262144   ( 1.1%) 
HDR ambient table      703/65536        2812/262144   ( 1.1%) 
LDR leaf ambient      1643/65536       46004/1835008  ( 2.5%) 
HDR leaf ambient       703/65536       19684/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2320     ( 0.0%) 
pakfile               [variable]      105663/0        ( 0.0%) 
physics               [variable]       43664/4194304  ( 1.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 2141
Writing c:\users\joey\desktop\rp_city3.bsp
11 seconds elapsed
Valve Software - vrad.exe SSE (Sep 30 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\joey\desktop\rp_city3.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
899 faces
4883269 square feet [703190720.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
899 patches before subdivision
47359 patches after subdivision
sun extent from map=0.017452
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2476595, max 454
transfer lists:  18.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(62571, 47072, 14525)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(3424, 3567, 1428)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(371, 567, 261)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(54, 118, 58)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(9, 28, 14)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(2, 7, 4)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(0, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0157 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes                125/8192         1500/98304    ( 1.5%) 
brushsides             750/65536        6000/524288   ( 1.1%) 
planes                 360/65536        7200/1310720  ( 0.5%) 
vertexes              1296/65536       15552/786432   ( 2.0%) 
nodes                  697/65536       22304/2097152  ( 1.1%) 
texinfos                26/12288        1872/884736   ( 0.2%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  899/65536       50344/3670016  ( 1.4%) 
hdr faces              899/65536       50344/3670016  ( 1.4%) 
origfaces              132/65536        7392/3670016  ( 0.2%) 
leaves                 703/65536       22496/2097152  ( 1.1%) 
leaffaces              953/65536        1906/131072   ( 1.5%) 
leafbrushes            531/65536        1062/131072   ( 0.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges             4467/512000      17868/2048000  ( 0.9%) 
edges                 2437/256000       9748/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             44/32768         440/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           702/65536        1404/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     4481616/0        ( 0.0%) 
HDR lightdata         [variable]     4481616/0        ( 0.0%) 
visdata               [variable]        4481/16777216 ( 0.0%) 
entdata               [variable]        7228/393216   ( 1.8%) 
LDR ambient table      703/65536        2812/262144   ( 1.1%) 
HDR ambient table      703/65536        2812/262144   ( 1.1%) 
LDR leaf ambient      1643/65536       46004/1835008  ( 2.5%) 
HDR leaf ambient      1608/65536       45024/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2320     ( 0.0%) 
pakfile               [variable]      105663/0        ( 0.0%) 
physics               [variable]       43664/4194304  ( 1.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 2141
Writing c:\users\joey\desktop\rp_city3.bsp
10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Joey\Desktop\rp_city3.bsp" "\rp_city3.bsp"

Log looks good, try ep2 or hl2dm.

It works just fine on ep2, I’ll try reinstalling garry’s mod. I guess this isn’t a map problem then.