# Map Compile Error

On map compile bsp throws a qhull precision error, the map does load in game but rad takes the map as stale and wont compile it. I am using O3C0s func_detail_blocker modified VBSP and the map compiles normally using the garrysmod bsp compiler(with detail prop textures replaced)

The BSP compile log.

if you have displacements in your level untick there visgroup and place a cordon around your map then do a normal if you don’t get the error then you’ll know a displacwement is causing the qhull precision error and you’ll have to remake them