Map compiling issues / Lighting & missing textures

Okay. Here is some backstory: I’m making/editing a map for TTT on garrysmod and every time I compile the map and load it on gmod, the lighting is fullbright and lots of textures are missing. One theory I have is because I’m using the CS:S VBSP, VVIS, and VRAD stuff its messing up. But I’m probably wrong.

compile logs:



** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
1 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
material "custom/67thway/batroom" not found.
Material not found!: CUSTOM/67THWAY/BATROOM
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "67thways/67thways_ds1" not found.
Material not found!: 67THWAYS/67THWAYS_DS1
material "custom/67thway/prison" not found.
Material not found!: CUSTOM/67THWAY/PRISON
material "custom/67thway/barn_in" not found.
Material not found!: CUSTOM/67THWAY/BARN_IN
material "custom/67thway/pool" not found.
Material not found!: CUSTOM/67THWAY/POOL
material "custom/67thway/gunshop" not found.
Material not found!: CUSTOM/67THWAY/GUNSHOP
material "custom/67thway/gunshop_in" not found.
Material not found!: CUSTOM/67THWAY/GUNSHOP_IN
material "custom/67thway/downstairs_mac" not found.
Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_MAC
material "custom/67thway/construckt_building" not found.
Material not found!: CUSTOM/67THWAY/CONSTRUCKT_BUILDING
material "custom/67thway/downstairs_main_tp" not found.
Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_MAIN_TP
material "custom/67thway/traitorroom_button" not found.
Material not found!: CUSTOM/67THWAY/TRAITORROOM_BUTTON
material "custom/67thway/downstairs_tester_out" not found.
Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_TESTER_OUT
material "custom/67thway/downstairs_tester_in" not found.
Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_TESTER_IN
material "custom/67thway/downstairs_prison" not found.
Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_PRISON
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
material "custom_blend/metalwall085_black" not found.
Material not found!: CUSTOM_BLEND/METALWALL085_BLACK
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ttt_kyle67thway_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****
Entity prop_static (65.00 2980.00 21.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 8192.0 -7276.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 7680.0 -7276.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 6656.0 -7276.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7420.0 -7288.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7932.0 -7288.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7680.0 780.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 8192.0 -7276.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 6656.0 -7288.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3944 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/militia_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/militia_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "watersource/waterglow/waterglow256x16" not found.
material "decals/sightdanger" not found.
material "custom/made_by" not found.
material "custom/logo/whikus_logo" not found.
material "custom/signdangertest" not found.
material "custom/whikus_tag" not found.
material "custom/67thway/credit" not found.
material "custom/bufu" not found.
material "custom/photoshop" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (3241689 bytes)
Error! To use model "models/props/de_nuke/car_nuke_animation.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_nuke/car_nuke_animation.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
..10
Compacting texture/material tables...
Reduced 3433 texinfos to 2360
Reduced 261 texdatas to 221 (8567 bytes to 7116)
Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6.bsp
33 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6"

Valve Software - vvis.exe (Aug 27 2013)
1 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom	tt_Kyle67thway_v6.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom	tt_Kyle67thway_v6.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom	tt_Kyle67thway_v6.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6"

* Could not execute the command:
   "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\vrad.exe"  -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6"
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom	tt_Kyle67thway_v6.bsp"



Any solutions?

Well, when you decompile a map, be sure to extract the textures inside the bsp too, also, you may have to ask permission to edit this map.

There’s the error’s you want to fix: