Map compiling problem

Ok so i have been making a map for my clan (Twp) yeah and everything’s going well and everyones loving it but now when i have been making updates to the map and compile it, it just copies the .Bsp that i was editing and pastes it and then when i check out the new version its nothing but my old map again. Essentially just copying and pasting my old version. I copied this of the compile CMD

P.S if i did something wrong please tell me this is my first post here so im bound to have made a stupid mistake somewere in it

** Executing…
** Command: “c:\program files\steam\steamapps*CENSORED*\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps*CENSORED*\half-life 2\hl2” “C:\Users*CENSORED*\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps*CENSORED*\half-life 2\hl2\materials
Loading C:\Users*CENSORED*\Desktop\DIGSITE!\Twp_Digsite_V6.vmf
material “plaster/offwllb” not found
Material not found!: PLASTER/OFFWLLB
material “concrete/ep2_concretewall01b” not found
Material not found!: CONCRETE/EP2_CONCRETEWALL01B
material “carpet/offflra” not found
Material not found!: CARPET/OFFFLRA
material “carpet/offflrb” not found
Material not found!: CARPET/OFFFLRB
material “concrete/concretewall_bunker05b” not found
Material not found!: CONCRETE/CONCRETEWALL_BUNKER05B
material “props/wall_map_01” not found
Material not found!: PROPS/WALL_MAP_01
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity prop_static (-5805.02 -4202.38 694.26) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6631.5, 10240.0, 1448.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7143.5, 10240.0, 1448.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6656.0, 11264.0, 1448.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7168.0, 10752.0, 1448.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5632.0, 10240.0, 1448.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5632.0, 11264.0, 1448.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (4608.0, 10240.0, 1448.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (4608.0, 11264.0, 1448.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors… ***
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 80 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable “$hdrbasetexture” for material “skybox/sky_day01_01rt”
Can’t load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (1) (335210 bytes)
Error loading studio model “models/props_foliage/tree_pine04.mdl”!
Error loading studio model “models/props_foliage/tree_pine05.mdl”!
Error loading studio model “models/props_foliage/fallentree02.mdl”!
Error loading studio model “models/props_foliage/forestrock_cluster01.mdl”!
Error loading studio model “models/props_foliage/tree_dead03.mdl”!
Error loading studio model “models/props_foliage/tree_pine06.mdl”!
Error loading studio model “models/props_foliage/forestrock_cluster02.mdl”!
Error loading studio model “models/props_foliage/fallentree01.mdl”!
Error loading studio model “models/props_foliage/tree_dead02.mdl”!
Error loading studio model “models/props_foliage/tree_dead04.mdl”!
Error loading studio model “models/props_wasteland/exterior_fence_notbarbed002b.mdl”!
Error loading studio model “models/props_silo/desk_console1.mdl”!
Error loading studio model “models/props_silo/desk_console1a.mdl”!
Error loading studio model “models/props_silo/electricalbox01.mdl”!
Error loading studio model “models/props_silo/electricalbox02.mdl”!
Error loading studio model “models/props_forest/fence_trail_512.mdl”!
Error loading studio model “models/props_forest/riverlogs.mdl”!
Error loading studio model “models/props_wasteland/exterior_fence_notbarbed002f.mdl”!
Error loading studio model “models/props_wasteland/exterior_fence_notbarbed002d.mdl”!
Placing detail props : 0…1…2…3…Error! Too many detail props emitted on this map!

** Executing…
** Command: “c:\program files\steam\steamapps*CENSORED*\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps*CENSORED*\half-life 2\hl2” “C:\Users*CENSORED*\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\users*CENSORED*\desktop\digsite!\Twp_Digsite_V6.bsp
LoadBSPFile: odd size for lump 56

** Executing…
** Command: “c:\program files\steam\steamapps*CENSORED*\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps*CENSORED*\half-life 2\hl2” “C:\Users*CENSORED*\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users*CENSORED*\desktop\digsite!\Twp_Digsite_V6.bsp
LoadBSPFile: odd size for lump 56

** Executing…
** Command: Copy File
** Parameters: “C:\Users*CENSORED*\Desktop\DIGSITE!\Twp_Digsite_V6.bsp” “c:\program files\steam\steamapps*CENSORED*\half-life 2\hl2\maps\Twp_Digsite_V6.bsp”

It’s leaked, and too many detail props.

Leaked?

Also, is their anyway to fix it =( ?

Thanks anyway

Load the pointfile.

Leaked?

Also, is their anyway to fix it =( ?

Thanks anyway
EDIT: sorry double post

For the other problem, reduce the area covered by detail sprite emitting textures on displacements, or reduce the sprite density in the material vmt.

Unfortunatly after trying again the problem persists yet again i compied the CMD

(This is after Loading the pointfile)

** Executing…
** Command: “c:\program files\steam\steamapps\saidra\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\saidra\counter-strike source\cstrike” “C:\Users\DAN\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\saidra\counter-strike source\cstrike\materials
Loading C:\Users\DAN\Desktop\DIGSITE!\Twp_Digsite_V6.vmf
material “concrete/ep2_concretewall01b” not found
Material not found!: CONCRETE/EP2_CONCRETEWALL01B
material “vgui/appchooser/portal” not found
Material not found!: VGUI/APPCHOOSER/PORTAL
material “effects/whiteforest_screen” not found
Material not found!: EFFECTS/WHITEFOREST_SCREEN
material “effects/combinedisplay_core_” not found
Material not found!: EFFECTS/COMBINEDISPLAY_CORE_
material “vgui/appchooser/tf” not found
Material not found!: VGUI/APPCHOOSER/TF
material “sdk/twp_floor 2” not found
Material not found!: SDK/TWP_FLOOR 2
material “sdk/twp_logo” not found
Material not found!: SDK/TWP_LOGO
material “sdk/twp_floor” not found
Material not found!: SDK/TWP_FLOOR
material “concrete/concretewall_bunker05b” not found
Material not found!: CONCRETE/CONCRETEWALL_BUNKER05B
material “props/wall_map_01” not found
Material not found!: PROPS/WALL_MAP_01
material “concrete/concretewall076h” not found
Material not found!: CONCRETE/CONCRETEWALL076H
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
**** leaked ****
Entity prop_static (-5155.63 10263.40 689.89) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7399.5, 10240.0, 1229.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7632.0, 10240.0, 1229.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7912.5, 10240.0, 1229.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (7680.0, 11264.0, 1229.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (8192.0, 10752.0, 1229.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6656.0, 10240.0, 1229.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (6656.0, 11264.0, 1229.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (5632.0, 10240.0, 1229.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors… ***
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 80 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
material “skybox/sky_borealis011frt” not found
Can’t load skybox file skybox/sky_borealis011f to build the default cubemap!
No such variable “$hdrbasetexture” for material “___error”
Can’t load skybox file skybox/sky_borealis011f to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing…
** Command: “c:\program files\steam\steamapps\saidra\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\saidra\counter-strike source\cstrike” “C:\Users\DAN\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\users\dan\desktop\digsite!\Twp_Digsite_V6.bsp
LoadBSPFile: odd size for lump 56

** Executing…
** Command: “c:\program files\steam\steamapps\saidra\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -game “c:\program files\steam\steamapps\saidra\counter-strike source\cstrike” “C:\Users\DAN\Desktop\DIGSITE!\Twp_Digsite_V6”

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\users\dan\desktop\digsite!\Twp_Digsite_V6.bsp
LoadBSPFile: odd size for lump 56

** Executing…
** Command: Copy File
** Parameters: “C:\Users\DAN\Desktop\DIGSITE!\Twp_Digsite_V6.bsp” “c:\program files\steam\steamapps\saidra\counter-strike source\cstrike\maps\Twp_Digsite_V6.bsp”

EDIT: and how can i use the “Entity prop_static (-5155.63 10263.40 689.89) leaked!” to find the position of the prop

[editline]09:15PM[/editline]

Uhhh, im not really that experienced at it, could you explain it further please? sorry X(
id like to know what causes it

EDIT: Sorry i was speedreading and didnt catch most things, thanks guys
Also i have a single box hollowed skybox with the map inside which leaves no space in the voide, so how come its leaked?

Alright, you load the Pointfile, and there should be a red line on the grid that shows it leaking.