Map crashes after hitting light

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What is your setup?

did you happen to make two objects parented to each other? I once had my map crash when I tried to open double doors because I thought parenting both objects to each other was a good idea. It wasn’t…

i thinkit has to be a light_dynamic instead of a regular light entity.

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http://images.whatport80.com/images/1/1a/Rageoriginal.jpg

But yeah, you’re using a very old computer with 512MB DDR1 RAM and a GEFORCE 6200 so I cannot begin to comprehend how goddamn ugly everything looks.

I have heavy doubts your setup could begin to calculate physics for around 2 seconds before crashing in any map.

OP you need a new comp because the current one you have is a giant pile of shit

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Really? I do that all the time without any kind of problem with double doors.

There are no trolls in this thread, you have a bad PC…

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Get a new computer and put your old one out of its misery. Please.

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When I said setup I mean what you had going on. As in, what entities did you use, and what exactly you are doing.

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Here just read this
http://halfwit-2.com/?page=tutorials&id=185

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You should just get a new PC anyway so you can play more modern games.

Get a new computer, use the old one as a file-server.

But in the event that money is the problem (which is actually EVERY scenario in life), i don’t think he can throw any cash into a new computer right now.

A hanging light should be a light-bulb model hanging from a ceiling, attatch the top most point of the wire to the ceiling with a ballsocket, and then parent a light_dynamic to the bulb-end.

If this is what you did, then just put a light near the bulb and no lighting is affected by the swinging light, stupid, but it’s the best for your computer.