Map crashes at some places

I have started to port de_inferno from CS:GO To CS:S, but i have one problem. When i go to some places, whole game just crashes. When I disable nodraw from visgroups, the map works just fine. Can anyone help me with this?

Compile log, please.

Here is the compile log


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go.vmf"

Valve Software - vbsp.exe (Oct 13 2015)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go.vmf
Can't find surfaceprop stone for material BRICK/HR_BRICK/INFERNO/BRICK_F, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_inferno_go/cobblestone/hr_c/inferno/cobblestone_a_blend3_wvt_patch
Patching WVT material: maps/de_inferno_go/brick/hr_brick/inferno/flagstone_d_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_i_ceiling_blend02_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_e_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_b_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/brick/hr_brick/inferno/brick_d_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_i_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_g_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_a_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_e_blend_02_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_g_blend_02_wvt_patch
Patching WVT material: maps/de_inferno_go/plaster/hr_p/inferno/plaster_a_blend_02_wvt_patch
Patching WVT material: maps/de_inferno_go/nature/hr_c/hr_grass_dirt_blend_001_wvt_patch
Patching WVT material: maps/de_inferno_go/cobblestone/hr_c/inferno/cobblestone_b_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/concrete/hr_c/hr_conc_d_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/brick/hr_brick/inferno/brick_m_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/brick/hr_brick/inferno/brick_g1_blend_wvt_patch
Patching WVT material: maps/de_inferno_go/brick/hr_brick/inferno/brick_i_blend2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2360 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/nukeblank*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/nukeblank*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1275722 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 8593 texinfos to 4543
Reduced 103 texdatas to 81 (4020 bytes to 2628)
Writing C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go.bsp
Wrote ZIP buffer, estimated size 177807, actual size 174243
32 seconds elapsed
  -7.721501 58.521599 0.000000
  -7.835825 58.115200 0.000000
  -9.245601 58.115200 0.000000
  -7.365901 58.115200 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -7.721501 58.521599 0.000000
  -7.835825 58.115200 0.000000
  -9.245601 58.115200 0.000000
  -7.365901 58.115200 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -14.224000 -6.197600 0.000000
  -13.487400 -8.893175 0.000000
  -13.487400 -9.342438 0.000000
  -13.487400 -6.646863 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -14.224000 -6.197600 0.000000
  -13.487400 -8.893175 0.000000
  -13.487400 -9.342438 0.000000
  -13.487400 -6.646863 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -14.224000 -6.197600 0.000000
  -13.487400 -8.893175 0.000000
  -13.487400 -9.342438 0.000000
  -13.487400 -6.646863 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -2.806700 14.731999 0.000000
  -3.911600 14.731999 0.000000
  -2.438400 14.731999 0.000000
  -2.438400 15.036799 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -2.806700 14.731999 0.000000
  -3.911600 14.731999 0.000000
  -2.438400 14.731999 0.000000
  -2.438400 15.036799 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -13.538199 28.778200 0.000000
  -13.411200 28.854399 0.000000
  -13.538199 29.159199 0.000000
  -13.538199 27.635201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -13.538199 28.778200 0.000000
  -13.411200 28.854399 0.000000
  -13.538199 29.159199 0.000000
  -13.538199 27.635201 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go"

Valve Software - vvis.exe (Oct 13 2015)
2 threads
reading c:\users\kinkoo\documents\cc\inforno\de_inferno_go.bsp
reading c:\users\kinkoo\documents\cc\inforno\de_inferno_go.prt
1148 portalclusters
3305 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (1606)
Optimized: 2797 visible clusters (0.96%)
Total clusters visible: 290057
Average clusters visible: 252
Building PAS...
Average clusters audible: 879
visdatasize:255980  compressed from 330624
writing c:\users\kinkoo\documents\cc\inforno\de_inferno_go.bsp
26 minutes, 48 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go"

Valve Software - vrad.exe SSE (Oct 13 2015)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\kinkoo\documents\cc\inforno\de_inferno_go.bsp
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_concrete_trim/inferno_concrete_trim_32.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_paintings/inferno_paintings_03.dx80.vtx"
Error! Unable to load file "models/props_interiors/prison_heater001a_new.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_02_corner_out.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_02_16.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_02_32.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_corner_out.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_64.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_32.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_16.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_scaffolding_system/inferno_scaffolding_system_04.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wall_brick/inferno_brick_d1.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/bushes_barberry_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_folding_shutters/inferno_folding_shutters.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/weapon_crate_a/weapon_crate_a_plastic.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/weapon_crate_a/weapon_crate_a_metal.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/curb_set_b/curb_set_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/curb_set_c/curb_set_c_d.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/weed_cluster_05b.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/bushes_barberry_01.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/tile_cap_a/tile_cap_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/tile_cap_a/tile_cap_a.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/weed_cluster_08a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/tile_set_a/tile_set_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_concrete_trim/inferno_concrete_trim_128.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_concrete_trim/inferno_concrete_trim_8.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/flower_pots/barrel_planter_wood_full.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/tile_cap_a/tile_cap_c.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_tree01.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/curb_set_c/curb_set_c_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inverno_balcony_door/inferno_balcony_door_01.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_drains_d.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_tree_giant01_medium.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/cypress_a/cypress_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/church_bricks/church_bricks_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_drains_c.dx80.vtx"
Error! Unable to load file "models/props_lighting/lightbulb01a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_light_switch/inferno_light_switch.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/tile_cap_a/tile_cap_a1.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_metal_railing_cap/inferno_metal_railing_128.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/large_gate_a/inferno_large_gate_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/stone_trim_b/stone_trim_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/pillar_a/pillar_a_top.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/pillar_a/pillar_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/door_collection/door_collection_trim_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/door_collection/door_collection_d.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/stone_trim_b/stone_trim_b_01.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/bench/bench.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_bike/inferno_bike_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_metal_railing_cap/inferno_metal_railing_pole.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/ornate_lamp/ornate_lamp.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_drains_e.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/lattice_a/lattice_a1.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/brick_corner_b/brick_corner_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/ivy_a/ivy_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/flower_set_a/flower_set_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/barrel_a/barrel_a_full.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_gardening_tools/inferno_watering_can.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wall_trim_a/wall_trim_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wall_trim_a/wall_trim_a_32.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_intercom/inferno_intercom_02.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/short_grass_04.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wood_supports_a/wood_supports_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_drains_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wall_brick/inferno_plaster_e.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/weed_cluster_03b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/pillar_b/pillar_b_top_c.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_balcony/inferno_balcony_support02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_balcony/inferno_balcony_support01_single.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_balcony/inferno_balcony_railing02.dx80.vtx"
Error! Unable to load file "models/props/de_nuke/hr_nuke/foliage/short_grass_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_128.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/gutters/gutters_64.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/chimney/chimney_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_window_overhang/inferno_window_overhang_03.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/window_b/window_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inverno_balcony_door/inferno_balcony_door_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_metal_railing_cap/inferno_metal_railing_32.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_phone_pole/inferno_phone_pole.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_chair/inferno_chair.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_folding_shutters/inferno_folding_shutters_interior.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_door_single/inferno_door_single.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/door_frame/door_frame.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_02_64.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_corner_in.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_128.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_01_8.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/apartment_trims/apartment_trim_02_corner_in.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/monument_new.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/bomb_tanks.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/well/well_base.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/well/well_wood.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/well/well_tile.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/flower_set_a/flower_set_a_leaf.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_planter/inferno_planter_flowers.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_planter/inferno_planter_leaves.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_planter/inferno_planter_holder.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wall_trim_b/wall_trim_b1.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_curtain_closed/inferno_curtain_closed.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_apc/inferno_apc.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_apc/inferno_apc_wheel.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/arch_e/arch_e.dx80.vtx"
Error! Invalid VTX file checksum: 397824940, expected 435367169 "models/props_c17/light_domelight02_on.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/curtains_pulled/curtains_pulled.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/curtains_pulled/curtains_pulled_rod.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/car_a/car_a.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/car_a/car_a_details.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/car_a/car_a_glass.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/roll_up_door/roll_up_door_b_full.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/roll_up_door/roll_up_door_b_frame.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_wine_crate/inferno_wine_crate_01.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wine_crate_a/wine_crate_b.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/inferno_chimney/inferno_chimney_02.dx80.vtx"
Error! Unable to load file "models/props/de_inferno/hr_i/wine_vines/wine_vines_cards_a.dx80.vtx"
Setting up ray-trace acceleration structure... Done (39.60 seconds)
8767 faces
5 degenerate faces
709674 square feet [102193064.00 square inches]
1994 Displacements
282451 Square Feet [40673032.00 Square Inches]
8762 patches before subdivision
65978 patches after subdivision
sun extent from map=0.008727
71 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (77)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (76)
transfers 4059047, max 772
transfer lists:  31.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(271236, 221918, 163029)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(49088, 33058, 19734)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(9719, 5697, 2934)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(2341, 1237, 563)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(617, 301, 125)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(178, 81, 31)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(53, 23, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(17, 7, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(5, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(2, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0822 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (26)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (40)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               3612/8192        43344/98304    (44.1%) 
brushsides           27642/65536      221136/524288   (42.2%) 
planes               18028/65536      360560/1310720  (27.5%) 
vertexes             20753/65536      249036/786432   (31.7%) 
nodes                 2608/65536       83456/2097152  ( 4.0%) 
texinfos              4543/12288      327096/884736   (37.0%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos             1994/0          350944/0        ( 0.0%) 
disp_verts           62058/0         1241160/0        ( 0.0%) 
disp_tris            84736/0          169472/0        ( 0.0%) 
disp_lmsamples     1170488/0         1170488/0        ( 0.0%) 
faces                 8767/65536      490952/3670016  (13.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             7770/65536      435120/3670016  (11.9%) 
leaves                2610/65536       83520/2097152  ( 4.0%) 
leaffaces            10180/65536       20360/131072   (15.5%) 
leafbrushes           7403/65536       14806/131072   (11.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            72934/512000     291736/2048000  (14.2%) 
edges                52221/256000     208884/1024000  (20.4%) 
LDR worldlights         71/8192         6248/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           1369/32768       13690/327680   ( 4.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         26298/65536       52596/131072   (40.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     6124540/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      255980/16777216 ( 1.5%) 
entdata               [variable]       18963/393216   ( 4.8%) 
LDR ambient table     2610/65536       10440/262144   ( 4.0%) 
HDR ambient table     2610/65536       10440/262144   ( 4.0%) 
LDR leaf ambient     12092/65536      338576/1835008  (18.5%) 
HDR leaf ambient      2610/65536       73080/1835008  ( 4.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/502492   ( 0.0%) 
pakfile               [variable]      174243/0        ( 0.0%) 
physics               [variable]     1275722/4194304  (30.4%) 
physics terrain       [variable]      219126/1048576  (20.9%) 

Level flags = 0

Total triangle count: 24429
Writing c:\users\kinkoo\documents\cc\inforno\de_inferno_go.bsp
4 minutes, 28 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\kinkoo\Documents\cc\inforno\de_inferno_go.bsp" "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\maps\de_inferno_go.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike"  +map "de_inferno_go" -steam



Whooa what is this place …?!? I never knew you can scroll that far :0

Pppssst: use


 tags

One suggestion.
Delete your mapname.log
Recompile the map.
And copy only that new log.

We dont need all those outdated logs.

And please put everything in


ALL of these. Basically, copy the dx90.vtx files for each model, and rename them to dx80.vtx. You’ll be left with a dx90, and a dx80 for each model file.

I second this. What I did for my L4D props that were doing this:
Copy all of your dx80.vtx files. You will have a bunch of dx80 - Copy.vtx files. make a bat file to find all of the dx80 - Copy.vtx and rename to dx90.vtx. Works like a charm.

Now i don’t get those errors anymore, still the game crashes. May it be the amount of props? There is like over 6000 of them.

disable the props in visgroups and see if the map will load when you compile without them

Yeah, it runs fine when props are disabled.

set a fade out distance that might help

That kinda works, not crashing so often, but map looks dumb now. I will remove all useless models and see if that works

Removed alot of props, now there is under 4000 of them. No more crashes. Thanks