Compile log:
** Executing...
** Command: "d:\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\USERNAME\half-life 2 deathmatch\hl2mp" "D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\USERNAME\half-life 2 deathmatch\hl2mp\materials
Loading D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (85593 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 292 texinfos to 160
Reduced 52 texdatas to 39 (1961 bytes to 1454)
Writing D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp
1 second elapsed
** Executing...
** Command: "d:\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\USERNAME\half-life 2 deathmatch\hl2mp" "D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp
reading d:\steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.prt
184 portalclusters
440 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 64 visible clusters (0.00%)
Total clusters visible: 14314
Average clusters visible: 77
Building PAS...
Average clusters audible: 162
visdatasize:9862 compressed from 8832
writing d:\steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp
1 second elapsed
** Executing...
** Command: "d:\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\USERNAME\half-life 2 deathmatch\hl2mp" "D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp
947 faces
233820 square feet [33670084.00 square inches]
2 displacements
9834 square feet [1416216.00 square inches]
947 patches before subdivision
24727 patches after subdivision
71 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 3161002, max 429
transfer lists: 24.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(138830, 106897, 84895)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(18700, 12890, 8192)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2845, 1726, 866)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(418, 222, 90)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(66, 30, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(11, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 230/8192 2760/98304 ( 2.8%)
brushsides 1505/65536 12040/524288 ( 2.3%)
planes 842/65536 16840/1310720 ( 1.3%)
vertexes 1565/65536 18780/786432 ( 2.4%)
nodes 599/65536 19168/2097152 ( 0.9%)
texinfos 160/12288 11520/884736 ( 1.3%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 22344/0 22344/0 ( 0.0%)
faces 947/65536 53032/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 463/65536 25928/3670016 ( 0.7%)
leaves 618/65536 19776/2097152 ( 0.9%)
leaffaces 1074/65536 2148/131072 ( 1.6%)
leafbrushes 533/65536 1066/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6098/512000 24392/2048000 ( 1.2%)
edges 3494/256000 13976/1024000 ( 1.4%)
LDR worldlights 71/8192 6248/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 50/32768 500/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 807/65536 1614/131072 ( 1.2%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1197924/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9862/16777216 ( 0.1%)
entdata [variable] 53972/393216 (13.7%)
LDR leaf ambient 618/65536 14832/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14916 ( 0.0%)
pakfile [variable] 79439/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 85593/4194304 ( 2.0%)
==== Total Win32 BSP file data space used: 1700084 bytes ====
Total triangle count: 2330
Writing d:\steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\USERNAME\sourcesdk_content\hl2mp\mapsrc\coop_unnamed.bsp" "d:\steam\steamapps\USERNAME\half-life 2 deathmatch\hl2mp\maps\coop_unnamed.bsp"
It doesn’t always crash, for example,
-
I can walk onto the water and die without crashing
-
~70% of the times i jump into the water it crashes