Map crashes when loading

I was working on a new map for CSGO, compiled it and launched it. The game then just crashes for no apparent reason I can think of.

The compile log has shown no errors (except for water lod) and the map has loaded previously, so I’m not to sure what the issue is



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.vmf
Map revision 48
ConVarRef gpu_level doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLF2, using default
Patching WVT material: maps/italy_test/stone/blendstonefloor003asphalt_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 38 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156170 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 729 texinfos to 436
Reduced 54 texdatas to 48 (1382 bytes to 1169)
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.bsp
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.prt
 255 portalclusters
 770 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 244 visible clusters (0.00%)
Total clusters visible: 39845
Average clusters visible: 156
Building PAS...
Average clusters audible: 252
visdatasize:17972  compressed from 16320
writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.bsp
11 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.bsp
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
Loaded alpha texture materials\models\props_foliage\flower_A.vtf
Loaded alpha texture materials\models\props_foliage\flower_B.vtf
Loaded alpha texture materials\models\props_foliage\flower_C.vtf
Loaded alpha texture materials\models\props_foliage\flower_D.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
1686 faces
173085 square feet [24924344.00 square inches]
60 Displacements
23167 Square Feet [3336058.75 Square Inches]
1686 patches before subdivision
14488 patches after subdivision
10 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 927801, max 464
transfer lists:   7.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(12638, 11244, 7786)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1802, 1440, 846)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(294, 214, 111)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(52, 35, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(10, 6, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                456/8192         5472/98304    ( 5.6%) 
brushsides            3189/65536       25512/524288   ( 4.9%) 
planes                1478/65536       29560/1310720  ( 2.3%) 
vertexes              2852/65536       34224/786432   ( 4.4%) 
nodes                  522/65536       16704/2097152  ( 0.8%) 
texinfos               436/12288       31392/884736   ( 3.5%) 
texdata                 48/2048         1536/65536    ( 2.3%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            1500/0           30000/0        ( 0.0%) 
disp_tris             1920/0            3840/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples       69048/0           69048/0        ( 0.0%) 
faces                 1686/65536       94416/3670016  ( 2.6%) 
hdr faces             1686/65536       94416/3670016  ( 2.6%) 
origfaces             1242/65536       69552/3670016  ( 1.9%) 
facebrushes            157/0             314/0        ( 0.0%) 
facebrushlists        1686/0            6744/0        ( 0.0%) 
leaves                 526/65536       16832/2097152  ( 0.8%) 
leaffaces             2175/65536        4350/131072   ( 3.3%) 
leafbrushes            957/65536        1914/131072   ( 1.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            13298/512000      53192/2048000  ( 2.6%) 
edges                 8672/256000      34688/1024000  ( 3.4%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         10/8192         1000/819200   ( 0.1%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips            198/32768        1980/327680   ( 0.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4371/65536        8742/131072   ( 6.7%) 
cubemapsamples           4/1024           64/16384    ( 0.4%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      873690/0        ( 0.0%) 
visdata               [variable]       17972/16777216 ( 0.1%) 
entdata               [variable]        9573/393216   ( 2.4%) 
LDR ambient table      526/65536        2104/262144   ( 0.8%) 
HDR ambient table      526/65536        2104/262144   ( 0.8%) 
LDR leaf ambient       526/65536       14728/1835008  ( 0.8%) 
HDR leaf ambient      2664/65536       74592/1835008  ( 4.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/14866    ( 0.0%) 
pakfile               [variable]     1016088/0        ( 0.0%) 
physics               [variable]      156170/4194304  ( 3.7%) 
physics terrain       [variable]       10378/1048576  ( 1.0%) 

Level flags = 6

Total triangle count: 4974
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\italy_test.bsp
50 seconds elapsed

I have NO
-leaks
-power of 4 displcaements
-off grid verts (that I know of)
-issues with anything

Tis an odd problem and I would like some help. Thanks for reading.

I’m sure you have, but have you tried recompiling it? Maybe it was just a one-off compile fudge up.

3 times I even deleted the old bsp. Nothing.

Have you got a logic_auto firing anything on a delay?

I have one, but no delay, and as I have said, It only started just recently.

I found out the issue. I had a hint brush as a func_breakable_surf :suicide: