I’m creating map for a simple gamemode and compiling it in cstrike.
After 60 seconds in map will spawn a bridge and at the end of gamemode map will be restored to its default state for new round with game.CleanUpMap() command in LUA.
The problem is, that the bridge is spawned all the time in gmod and after buildcubemap it’s fine till 60 seconds.
Also I’ve tried this method to correct cubemaps:
Test with impulse 81 worked, but the reflection was purple-black cubed.
Cubemap is not priority. Main problem is bugged bridge and after that cleanup command doesn’t restore map to it’s default state. It does until buildcubemaps wasn’t builded