This map I’ve been working on for a while, finally trying my first playtest of it and I get this when ever I try to load it in both half life 2 and garry’s mod.
http://img291.imageshack.us/img291/7199/bullshitx.png
Compile log:
materialPath: c:\program files\steam\steamapps\account name\half-life 2\hl2\materials
Loading C:\Documents and Settings\Owner\Desktop\housebase1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Owner\Desktop\housebase1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (281526 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2065 texinfos to 1336
Reduced 195 texdatas to 173 (7540 bytes to 7035)
Writing C:\Documents and Settings\Owner\Desktop\housebase1.bsp
4 seconds elapsed
2 threads
reading c:\documents and settings\owner\desktop\housebase1.bsp
reading c:\documents and settings\owner\desktop\housebase1.prt
875 portalclusters
2001 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 641 visible clusters (0.00%)
Total clusters visible: 85902
Average clusters visible: 98
Building PAS...
Average clusters audible: 261
visdatasize:85217 compressed from 196000
writing c:\documents and settings\owner\desktop\housebase1.bsp
8 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\owner\desktop\housebase1.bsp
3818 faces
105284 square feet [15160947.00 square inches]
54 displacements
17652 square feet [2541938.75 square inches]
3818 patches before subdivision
53928 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6662704, max 572
transfer lists: 50.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(21642, 11570, 4522)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2781, 1591, 670)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(542, 300, 126)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(125, 65, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 15, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0380 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 4 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 741/8192 8892/98304 ( 9.0%)
brushsides 5028/65536 40224/524288 ( 7.7%)
planes 2222/65536 44440/1310720 ( 3.4%)
vertexes 6491/65536 77892/786432 ( 9.9%)
nodes 1974/65536 63168/2097152 ( 3.0%)
texinfos 1336/12288 96192/884736 (10.9%)
texdata 173/2048 5536/65536 ( 8.4%)
dispinfos 54/0 9504/0 ( 0.0%)
disp_verts 15606/0 312120/0 ( 0.0%)
disp_tris 27648/0 55296/0 ( 0.0%)
disp_lmsamples 48548/0 48548/0 ( 0.0%)
faces 3818/65536 213808/3670016 ( 5.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1941/65536 108696/3670016 ( 3.0%)
leaves 2006/65536 64192/2097152 ( 3.1%)
leaffaces 4345/65536 8690/131072 ( 6.6%)
leafbrushes 1399/65536 2798/131072 ( 2.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25872/512000 103488/2048000 ( 5.1%)
edges 15113/256000 60452/1024000 ( 5.9%)
LDR worldlights 29/8192 2552/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 282/32768 2820/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5088/65536 10176/131072 ( 7.8%)
cubemapsamples 63/1024 1008/16384 ( 6.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4598988/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 85217/16777216 ( 0.5%)
entdata [variable] 77291/393216 (19.7%)
LDR leaf ambient 2006/65536 48144/1572864 ( 3.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/58580 ( 0.0%)
dtl prp lght [variable] 1/11139 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1874 ( 0.1%)
pakfile [variable] 668298/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 281526/4194304 ( 6.7%)
==== Total Win32 BSP file data space used: 7101472 bytes ====
Total triangle count: 10465
Writing c:\documents and settings\owner\desktop\housebase1.bsp
1 minute, 16 seconds elapsed