Map fullbright with lights?

My map is full bright even though i have lights in the map. Also i have turned on cheats and tryed the command mat_fullbright 0

compiling with RAD?

Ill try that.
EDIT:

** Executing…
** Command: “c:\program files\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\SourceMods\letdown” “C:\Program Files\Steam\steamapps\SourceMods\Introduction”

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\letdown\materials
Loading C:\Program Files\Steam\steamapps\SourceMods\Introduction.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files\Steam\steamapps\SourceMods\Introduction.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (32235 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 138 texinfos to 81
Reduced 30 texdatas to 19 (1266 bytes to 874)
Writing C:\Program Files\Steam\steamapps\SourceMods\Introduction.bsp
3 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\SourceMods\letdown” “C:\Program Files\Steam\steamapps\SourceMods\Introduction”

Valve Software - vvis.exe (May 19 2009)
EnumerateApp( 211 ) failed: SteamEnumerateApp(211,0x11b7fd04,0x11b7fd4c) failed with error 1: The registry is in use by another process, timeout expired

** Executing…
** Command: “c:\program files\steam\steamapps\death707\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps\SourceMods\letdown” “C:\Program Files\Steam\steamapps\SourceMods\Introduction”

EnumerateApp( 211 ) failed: SteamEnumerateApp(211,0x11b7fd04,0x11b7fd4c) failed with error 1: The registry is in use by another process, timeout expired

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\SourceMods\Introduction.bsp” “c:\program files\steam\steamapps\SourceMods\letdown\maps\Introduction.bsp”

You’ve nothing custom in your Mod, compile under a default setting and port it.

EnumerateApp( 211 ) failed: SteamEnumerateApp(211,0x11b7fd04,0x11b7fd4c) failed with error 1: The registry is in use by another process, timeout expired

Try restarting steam