Map Help

I ***really ***hope im posting this in the right section, but…

I’m currently working on a map for a mod, but the map crashes hl2, and gmod, and all i have for you is the compile log:


** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\materials
Loading C:\Documents and Settings\George\My Documents\c17_1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\George\My Documents\c17_1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (167319 bytes)
Error! To use model "models/props_c17/furnituremattress001a.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"!
Static prop models/props_interiors/lightbulb01a.mdl outside the map (36.00, -149.00, 122.00)
Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! To use model "models/props_doors/door01_dynamic.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door01_dynamic.mdl"!
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_vehicles/apc_tire001.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Error! To use model "models/props_doors/doorklab01.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/doorklab01.mdl"!
Error! To use model "models/combine_apc.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_apc.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/monitor01a.mdl"!
Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/bench01a.mdl"!
Error! To use model "models/humans/group02/male_08.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/group02/male_08.mdl"!
Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/briefcase001a.mdl"!
Error! To use model "models/humans/group03/male_03.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/group03/male_03.mdl"!
Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 443 texinfos to 337
Reduced 59 texdatas to 51 (1462 bytes to 1215)
Writing C:\Documents and Settings\George\My Documents\c17_1.bsp
15 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -fast "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vvis.exe (Nov  8 2007)
fastvis = true
1 threads
reading c:\documents and settings\george\my documents\c17_1.bsp
reading c:\documents and settings\george\my documents\c17_1.prt
1025 portalclusters
3354 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 23470 visible clusters (0.00%)
Total clusters visible: 534379
Average clusters visible: 521
Building PAS...
Average clusters audible: 646
visdatasize:247531  compressed from 278800
writing c:\documents and settings\george\my documents\c17_1.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -noextra "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\george\my documents\c17_1.bsp
2988 faces
1336230 square feet [192417152.00 square inches]
1 displacements
64 square feet [9249.14 square inches]
2988 patches before subdivision
24260 patches after subdivision
19 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 1939227, max 597
transfer lists:  14.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(146, 223, 180)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(1, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
8 of 9 (88% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  28/1024         1344/49152    ( 2.7%) 
brushes                593/8192         7116/98304    ( 7.2%) 
brushsides            4527/65536       36216/524288   ( 6.9%) 
planes                3270/65536       65400/1310720  ( 5.0%) 
vertexes              6757/65536       81084/786432   (10.3%) 
nodes                 2312/65536       73984/2097152  ( 3.5%) 
texinfos               337/12288       24264/884736   ( 2.7%) 
texdata                 51/2048         1632/65536    ( 2.5%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts              81/0            1620/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples         240/0             240/0        ( 0.0%) 
faces                 2988/65536      167328/3670016  ( 4.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1366/65536       76496/3670016  ( 2.1%) 
leaves                2341/65536       74912/2097152  ( 3.6%) 
leaffaces             3442/65536        6884/131072   ( 5.3%) 
leafbrushes           1815/65536        3630/131072   ( 2.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            19601/512000      78404/2048000  ( 3.8%) 
edges                11002/256000      44008/1024000  ( 4.3%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            288/32768        2880/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4485/65536        8970/131072   ( 6.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1278044/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      247531/16777216 ( 1.5%) 
entdata               [variable]       41203/393216   (10.5%) 
LDR leaf ambient      2341/65536       56184/1572864  ( 3.6%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3624     ( 0.0%) 
pakfile               [variable]       21157/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      167319/4194304  ( 4.0%) 
==== Total Win32 BSP file data space used: 2569980 bytes ====

Total triangle count: 8158
Writing c:\documents and settings\george\my documents\c17_1.bsp
34 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\George\My Documents\c17_1.bsp" "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\maps\c17_1.bsp"


in the mean time ill just fix the prop errors ,thanks in advanced

wrap your compile log in [noparse]




[/noparse] tags.

use the cordon tool to test sections of the map until you find the one that’s causing the crash. Eventually you can narrow it down to a brush, displacement, or entity that’s causing the error and remake it.


** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\materials
Loading C:\Documents and Settings\George\My Documents\c17_1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\George\My Documents\c17_1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (167319 bytes)
Error! To use model "models/props_c17/furnituremattress001a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/furnituremattress001a.mdl"!
Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"!
Static prop models/props_interiors/lightbulb01a.mdl outside the map (36.00, -149.00, 122.00)
Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! To use model "models/props_doors/door01_dynamic.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door01_dynamic.mdl"!
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_vehicles/apc_tire001.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Error! To use model "models/props_doors/doorklab01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/doorklab01.mdl"!
Error! To use model "models/combine_apc.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_apc.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/monitor01a.mdl"!
Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/bench01a.mdl"!
Error! To use model "models/humans/group02/male_08.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/group02/male_08.mdl"!
Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/briefcase001a.mdl"!
Error! To use model "models/humans/group03/male_03.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/group03/male_03.mdl"!
Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 443 texinfos to 337
Reduced 59 texdatas to 51 (1462 bytes to 1215)
Writing C:\Documents and Settings\George\My Documents\c17_1.bsp
15 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -fast "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\documents and settings\george\my documents\c17_1.bsp
reading c:\documents and settings\george\my documents\c17_1.prt
1025 portalclusters
3354 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 23470 visible clusters (0.00%)
Total clusters visible: 534379
Average clusters visible: 521
Building PAS...
Average clusters audible: 646
visdatasize:247531 compressed from 278800
writing c:\documents and settings\george\my documents\c17_1.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -noextra "C:\Documents and Settings\George\My Documents\c17_1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\george\my documents\c17_1.bsp
2988 faces
1336230 square feet [192417152.00 square inches]
1 displacements
64 square feet [9249.14 square inches]
2988 patches before subdivision
24260 patches after subdivision
19 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 1939227, max 597
transfer lists: 14.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(146, 223, 180)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
8 of 9 (88% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness 
------------ --------------- --------------- -------- 
models 28/1024 1344/49152 ( 2.7%) 
brushes 593/8192 7116/98304 ( 7.2%) 
brushsides 4527/65536 36216/524288 ( 6.9%) 
planes 3270/65536 65400/1310720 ( 5.0%) 
vertexes 6757/65536 81084/786432 (10.3%) 
nodes 2312/65536 73984/2097152 ( 3.5%) 
texinfos 337/12288 24264/884736 ( 2.7%) 
texdata 51/2048 1632/65536 ( 2.5%) 
dispinfos 1/0 176/0 ( 0.0%) 
disp_verts 81/0 1620/0 ( 0.0%) 
disp_tris 128/0 256/0 ( 0.0%) 
disp_lmsamples 240/0 240/0 ( 0.0%) 
faces 2988/65536 167328/3670016 ( 4.6%) 
hdr faces 0/65536 0/3670016 ( 0.0%) 
origfaces 1366/65536 76496/3670016 ( 2.1%) 
leaves 2341/65536 74912/2097152 ( 3.6%) 
leaffaces 3442/65536 6884/131072 ( 5.3%) 
leafbrushes 1815/65536 3630/131072 ( 2.8%) 
areas 3/256 24/2048 ( 1.2%) 
surfedges 19601/512000 78404/2048000 ( 3.8%) 
edges 11002/256000 44008/1024000 ( 4.3%) 
LDR worldlights 19/8192 1672/720896 ( 0.2%) 
HDR worldlights 0/8192 0/720896 ( 0.0%) 
waterstrips 288/32768 2880/327680 ( 0.9%) 
waterverts 0/65536 0/786432 ( 0.0%) 
waterindices 4485/65536 8970/131072 ( 6.8%) 
cubemapsamples 0/1024 0/16384 ( 0.0%) 
overlays 0/512 0/180224 ( 0.0%) 
LDR lightdata [variable] 1278044/0 ( 0.0%) 
HDR lightdata [variable] 0/0 ( 0.0%) 
visdata [variable] 247531/16777216 ( 1.5%) 
entdata [variable] 41203/393216 (10.5%) 
LDR leaf ambient 2341/65536 56184/1572864 ( 3.6%) 
HDR leaf ambient 0/65536 0/1572864 ( 0.0%) 
occluders 0/0 0/0 ( 0.0%) 
occluder polygons 0/0 0/0 ( 0.0%) 
occluder vert ind 0/0 0/0 ( 0.0%) 
detail props [variable] 1/12 ( 8.3%) 
static props [variable] 1/3624 ( 0.0%) 
pakfile [variable] 21157/0 ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics [variable] 167319/4194304 ( 4.0%) 
==== Total Win32 BSP file data space used: 2569980 bytes ====

Total triangle count: 8158
Writing c:\documents and settings\george\my documents\c17_1.bsp
34 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\George\My Documents\c17_1.bsp" "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\maps\c17_1.bsp"

[noparse]




[/noparse] in the future, please.

Anyway,

I think you may simply have too many models as a prop_type that they can’t be. Go to ALL those props and change them to prop dynamics or whatever type of prop they have to be.

well could it be any of the prop errors, or entities out of the skybox??

It’s the entities outside of the skybox, the ones inside will just be deleted because they were not placed properly.

alright, thanks for the help, the people at facepunch are so helpfull, (thats why its so awsome) and i hope the advice works
:smiley:

There cannot be any entities outside the skybox, that would cause the compile log to report a leak.