Map is Very Dark Black (HDR)

My map is very dark black, I’m not sure why. It is in HDR, and if I use a flashlight against the ground it shows that it’s just really dark. I’m not sure what’s wrong with it.

Here’s my compile log.

Any help will be appreciated.



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jadams3781\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jadams3781\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity"

Valve Software - vbsp.exe (Dec 11 2006)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\jadams3781\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_02rt"
Can't load skybox file skybox/sky_day02_02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (257181 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3253 texinfos to 1082
Reduced 174 texdatas to 131 (9293 bytes to 7247)
Writing C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jadams3781\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jadams3781\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity"

Valve Software - vvis.exe (Nov  8 2007)
8 threads
reading c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
reading c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.prt
 466 portalclusters
1280 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 771 visible clusters (0.00%)
Total clusters visible: 97071
Average clusters visible: 208
Building PAS...
Average clusters audible: 456
visdatasize:55655  compressed from 59648
writing c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
9 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jadams3781\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\jadams3781\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
2545 faces
670558 square feet [96560352.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2545 patches before subdivision
18621 patches after subdivision
35 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2565814, max 741
transfer lists:  19.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(78320, 68775, 52902)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(7693, 5782, 3660)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(936, 656, 373)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(121, 84, 43)
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    Bounce #5 added RGB(18, 13, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(3, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  30/1024         1440/49152    ( 2.9%) 
brushes                670/8192         8040/98304    ( 8.2%) 
brushsides            4768/65536       38144/524288   ( 7.3%) 
planes                2180/65536       43600/1310720  ( 3.3%) 
vertexes              4708/65536       56496/786432   ( 7.2%) 
nodes                 1631/65536       52192/2097152  ( 2.5%) 
texinfos              1082/12288       77904/884736   ( 8.8%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2545/65536      142520/3670016  ( 3.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1821/65536      101976/3670016  ( 2.8%) 
leaves                1662/65536       53184/2097152  ( 2.5%) 
leaffaces             2806/65536        5612/131072   ( 4.3%) 
leafbrushes           1275/65536        2550/131072   ( 1.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            19707/512000      78828/2048000  ( 3.8%) 
edges                12129/256000      48516/1024000  ( 4.7%) 
LDR worldlights         35/8192         3080/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            146/32768        1460/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2802/65536        5604/131072   ( 4.3%) 
cubemapsamples          32/1024          512/16384    ( 3.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      927980/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       55655/16777216 ( 0.3%) 
entdata               [variable]       39299/393216   (10.0%) 
LDR leaf ambient      1662/65536       39888/1572864  ( 2.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2758     ( 0.0%) 
pakfile               [variable]      378851/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      257181/4194304  ( 6.1%) 
==== Total Win32 BSP file data space used: 2424722 bytes ====

Total triangle count: 7321
Writing c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
8 seconds elapsed
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
2545 faces
670558 square feet [96560352.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2545 patches before subdivision
18621 patches after subdivision
35 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2565814, max 741
transfer lists:  19.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #1 added RGB(-1, -1, -1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(-1, -1, -1)
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Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  30/1024         1440/49152    ( 2.9%) 
brushes                670/8192         8040/98304    ( 8.2%) 
brushsides            4768/65536       38144/524288   ( 7.3%) 
planes                2180/65536       43600/1310720  ( 3.3%) 
vertexes              4708/65536       56496/786432   ( 7.2%) 
nodes                 1631/65536       52192/2097152  ( 2.5%) 
texinfos              1082/12288       77904/884736   ( 8.8%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2545/65536      142520/3670016  ( 3.9%) 
hdr faces             2545/65536      142520/3670016  ( 3.9%) 
origfaces             1821/65536      101976/3670016  ( 2.8%) 
leaves                1662/65536       53184/2097152  ( 2.5%) 
leaffaces             2806/65536        5612/131072   ( 4.3%) 
leafbrushes           1275/65536        2550/131072   ( 1.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            19707/512000      78828/2048000  ( 3.8%) 
edges                12129/256000      48516/1024000  ( 4.7%) 
LDR worldlights         35/8192         3080/720896   ( 0.4%) 
HDR worldlights         35/8192         3080/720896   ( 0.4%) 
waterstrips            146/32768        1460/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2802/65536        5604/131072   ( 4.3%) 
cubemapsamples          32/1024          512/16384    ( 3.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      927980/0        ( 0.0%) 
HDR lightdata         [variable]      927980/0        ( 0.0%) 
visdata               [variable]       55655/16777216 ( 0.3%) 
entdata               [variable]       39299/393216   (10.0%) 
LDR leaf ambient      1662/65536       39888/1572864  ( 2.5%) 
HDR leaf ambient      1662/65536       39888/1572864  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2758     ( 0.0%) 
pakfile               [variable]      378851/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      257181/4194304  ( 6.1%) 
==== Total Win32 BSP file data space used: 3538190 bytes ====

Total triangle count: 7321
Writing c:\program files (x86)\steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp
1 minute, 35 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\jadams3781\garrysmod\garrysmod\maps\rp_moderncity.bsp" "c:\program files (x86)\steam\steamapps\jadams3781\half-life 2 deathmatch\hl2mp\maps\rp_moderncity.bsp"



Might be 'cause Valve fucked up Hammer earlier.

Meh, I haven’t had any problems since the update. I’ve been doing this all day, then just twenty minutes ago I compiled after I added this building and it started doing this.

This is most likely your problem. Never seen it before, check your light settings.

[editline]10:32PM[/editline]

He is still using the non-updated sdk, check the update dates on the compile tools.


Bounce # added RGB(-1, -1, -1)

Add any light entities? Change any Brightness HDR values? The last integer should be positive.

Try visgrouping off the latest changes and recompiling.

Ah <.< I thought mine updated. :3 Oh well. And thanks. I’ll try to look at it. ^^

Edit: Yep, I changed HDR Brightness values. Whoops :3