Map keeps restarting when I join team in CSGO

When trying to load up my map and joining a team the map restarts and loads again. This process continues on forever and im not sure what the problem is. This is the console when it happens:



Generating Navigation Mesh...
Sampling walkable space...
Creating navigation areas from sampled data...
Finding hiding spots...DONE
Finding encounter spots...DONE
Finding sniper spots...DONE
Finding earliest occupy times...DONE
Start custom...
 Post custom...
 Custom game-specific analysis...DONE
Generation complete!  0.1 seconds elapsed.
Navigation map 'D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_tlonz_map_v6.nav' saved.
---- Host_Changelevel ----
*** Map Load: de_tlonz_map_v6: Map Group env_cubemap used on world geometry without rebuilding map. . ignoring: glass/railing01
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary - 
mp_ct_default_grenades - 
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary - 
mp_t_default_grenades - 
mp_buy_allow_grenades - 1
mp_weapons_allow_typecount - 5
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_randomspawn_in_bombsite - -1
bot_custom_strat - 
mp_hostages_spawn_force_positions - 
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
spec_replay_enable - 0
mp_round_restart_delay - 7.0
Executing listen server config file
exec: couldn't exec gamemode_casual_server.cfg
Commentary: Could not find commentary data file 'maps/de_tlonz_map_v6_commentary.txt'. 
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Invalid terrorist spawnpoint at (-1482.0,-1056.0,-95.0)

Counter-Strike: Global Offensive
Map: de_tlonz_map_v6
Players: 1 (0 bots) / 20 humans
Build: 6240
Server Number: 5

No pure server whitelist. sv_pure = 0
PutClientInServer: no info_player_start on level
T-Li0nZ connected.
[ /code]

------------------------------------------------------------------------------

I think it has something to do with the gamemode the map is tied to and not the spawns. I've removed and replaced the spawns and buyzones but it still wouldn't load in. I'll leave the compile log here as well.

------------------------------------------------------------------------------






CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.vmf
Map revision 37
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…10**** leaked ****
Entity info_player_terrorist (-106.18 226.64 129.00) leaked!
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 24 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (160413 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 1111 texinfos to 606
Reduced 18 texdatas to 13 (426 bytes to 322)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

8 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt
LoadPortals: couldn’t read d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt

CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.vmf
Map revision 38
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 24 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (160741 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 1109 texinfos to 604
Reduced 18 texdatas to 13 (426 bytes to 322)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

8 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt
495 portalclusters
1523 numportals
0…1…2…3…4…5…6…7…8…9…10Optimized: 13837 visible clusters (0.00%)
Total clusters visible: 202688
Average clusters visible: 409
Building PAS…
Average clusters audible: 495
visdatasize:65313 compressed from 63360
writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185143, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0074 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 1018/65536 28504/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185142, 161303, 133766)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0084 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 2395/65536 134120/3670016 ( 3.7%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 2/8192 200/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 1095486/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.vmf
Map revision 38
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 24 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (160741 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 1109 texinfos to 604
Reduced 18 texdatas to 13 (426 bytes to 322)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

8 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt
495 portalclusters
1523 numportals
0…1…2…3…4…5…6…7…8…9…10Optimized: 13837 visible clusters (0.00%)
Total clusters visible: 202688
Average clusters visible: 409
Building PAS…
Average clusters audible: 495
visdatasize:65313 compressed from 63360
writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185142, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0073 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 1018/65536 28504/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185143, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0084 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 2395/65536 134120/3670016 ( 3.7%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 2/8192 200/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 1095486/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.vmf
Map revision 38
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 24 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (160741 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 1109 texinfos to 604
Reduced 18 texdatas to 13 (426 bytes to 322)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

8 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt
495 portalclusters
1523 numportals
0…1…2…3…4…5…6…7…8…9…10Optimized: 13837 visible clusters (0.00%)
Total clusters visible: 202688
Average clusters visible: 409
Building PAS…
Average clusters audible: 495
visdatasize:65313 compressed from 63360
writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185142, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0072 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 1018/65536 28504/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185142, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0086 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 2395/65536 134120/3670016 ( 3.7%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 2/8192 200/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 1095486/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2386/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed

CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.vmf
Map revision 39
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/de_tlonz_map_v6/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 24 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.prt…Building visibility clusters…
done (0)
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (160741 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 1109 texinfos to 604
Reduced 18 texdatas to 13 (426 bytes to 322)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

8 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.prt
495 portalclusters
1523 numportals
0…1…2…3…4…5…6…7…8…9…10Optimized: 13837 visible clusters (0.00%)
Total clusters visible: 202688
Average clusters visible: 409
Building PAS…
Average clusters audible: 495
visdatasize:65313 compressed from 63360
writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
0 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185144, 161305, 133768)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0077 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2506/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 1018/65536 28504/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
7 seconds elapsed

[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
2395 faces
509254 square feet [73332632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
49129 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 2113834, max 484
transfer lists: 16.1 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(185142, 161304, 133767)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(54284, 47251, 39391)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(16145, 14004, 11666)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(5180, 4483, 3739)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(1677, 1446, 1205)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(566, 487, 406)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(192, 164, 137)
0…1…2…3…4…5…6…7…8…9…10 Bounce #8 added RGB(67, 57, 48)
0…1…2…3…4…5…6…7…8…9…10 Bounce #9 added RGB(23, 20, 17)
0…1…2…3…4…5…6…7…8…9…10 Bounce #10 added RGB(8, 7, 6)
0…1…2…3…4…5…6…7…8…9…10 Bounce #11 added RGB(3, 3, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #12 added RGB(1, 1, 1)
0…1…2…3…4…5…6…7…8…9…10 Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0113 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 423/8192 5076/98304 ( 5.2%)
brushsides 2716/65536 21728/524288 ( 4.1%)
planes 1160/65536 23200/1310720 ( 1.8%)
vertexes 3497/65536 41964/786432 ( 5.3%)
nodes 1013/65536 32416/2097152 ( 1.5%)
texinfos 604/12288 43488/884736 ( 4.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 2395/65536 134120/3670016 ( 3.7%)
origfaces 1632/65536 91392/3670016 ( 2.5%)
facebrushes 144/0 288/0 ( 0.0%)
facebrushlists 2395/0 9580/0 ( 0.0%)
leaves 1018/65536 32576/2097152 ( 1.6%)
leaffaces 2743/65536 5486/131072 ( 4.2%)
leafbrushes 795/65536 1590/131072 ( 1.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 17955/512000 71820/2048000 ( 3.5%)
edges 10721/256000 42884/1024000 ( 4.2%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 2/8192 200/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 268/32768 2680/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4176/65536 8352/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1095486/0 ( 0.0%)
HDR lightdata [variable] 1095486/0 ( 0.0%)
visdata [variable] 65313/16777216 ( 0.4%)
entdata [variable] 2506/393216 ( 0.6%)
LDR ambient table 1018/65536 4072/262144 ( 1.6%)
HDR ambient table 1018/65536 4072/262144 ( 1.6%)
LDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
HDR leaf ambient 6218/65536 174104/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/720 ( 0.1%)
pakfile [variable] 75148/0 ( 0.0%)
physics [variable] 160741/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 4

Total triangle count: 6617
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_tlonz_map_v6.bsp
6 seconds elapsed
[ /code]

Help pls :c

Use


 tags make sure you[ /code] at the end

[editline]28th December 2015[/editline]

Theres also a leak in the map

What the guy above said.

Go to those coordinates via the “View” tab on top of the page and see what entity it is, maybe you’ve accidentally placed it outside of the map. If that’s not the case, go to “Map” click “Load pointfile” and follow the red line, then close the leak.

Bruh that’s a big post, just use Interlopers.net - Half-Life 2 News & Tutorials next time.

Don’t disturb the dead

1 Like