I’ve been torturing myself for the past 5 days trying to find out a solution to this issue. I’m willing to give $20 (or a bit more if you see fit) via PayPal to the first person who finds a solution to my issue. I’ll upload all necessary files below.
Here’s what happened:
After sorta screwing up a packing in VIDE (which could just be completely coincidental since I did change some other stuff during that build for my map), my map wont generate a proper nav file/crashes upon loading.
Anytime there’s bots, the map generates that pseduo 1kb nav file (and as with all nav_generate’s, restarts the map).
Things I’ve tried with no success: copy-pasting vmf content over to new vmf’s. saving it as a different vmf. Transplanting a nav from an older working version. Compiling other projects to make sure it’s not a compiler issue.
The failed compile of copy-pasting the content over to a new vmf gave me the impression that there was something corrupt in the vmf’s content itself? The only definitive compiles i’ve had were when I added only 1 player spawn per team. It’d work “perfectly”, but then the next compile when I added more spawn points and whatnot, it’d revert back to the 1kb nav loop.
Do what you did before and use only 1 spawn for the nav? You can use any nav mesh on any map. It’s all based on coordinates. So generate it on the version of the map that does work, then keep it there for the other versions.