Map not compiling

I’m not good at mapping, and fairly new…or something but I made a test map and it won’t compile, it says its missing something. I included the file download so you can see whats wrong, here are some pics.

Download:http://filesmelt.com/dl/pass_test.vmf

Post the compile log.

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test.vmf”

Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike\materials
Loading C:\Users\Alejandro\Desktop\pass_test.vmf
material “nature/blendmilrock001_2” not found.
Material not found!: NATURE/BLENDMILROCK001_2
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
material “nature/blendmilground008_8b” not found.
Material not found!: NATURE/BLENDMILGROUND008_8B
material “nature/blendmilrock001_ground002” not found.
Material not found!: NATURE/BLENDMILROCK001_GROUND002
Trying to create a non-quad displacement! (entity 0, brush 0)

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test”

Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\users\alejandro\desktop\pass_test.bsp
Error opening c:\users\alejandro\desktop\pass_test.bsp

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test”

Valve Software - vrad.exe SSE (Oct 25 2011)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\users\alejandro\desktop\pass_test.bsp
Error opening c:\users\alejandro\desktop\pass_test.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Alejandro\Desktop\pass_test.bsp” “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike\maps\pass_test.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

You have a displacement that has more/less than 4 sides. A displacements can only have 4.

So a wall or ground has to many sides?(or less)

Yes. It needs only 4. Aka a cylinder’s cap cant be a displacement.

I suck at finding problems, so far I deleted everything except the skybox and it still won’t compile, do yo mind checking it out?

Its the triangle in the back. All displacements can only have 4 vertices.

Is deleting it the only thing I have to do? the map still won’t compile.

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test.vmf”

Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike\materials
Loading C:\Users\Alejandro\Desktop\pass_test.vmf
material “nature/blendmilground008_8b” not found.
Material not found!: NATURE/BLENDMILGROUND008_8B
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
material “nature/blendmilrock001_2” not found.
Material not found!: NATURE/BLENDMILROCK001_2
material “nature/blendmilrock001_ground002” not found.
Material not found!: NATURE/BLENDMILROCK001_GROUND002
material “tools/toolsskybox” not found.
Material not found!: TOOLS/TOOLSSKYBOX
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Users\Alejandro\Desktop\pass_test.prt…Building visibility clusters…
done (0)
material “skybox/militia_hdrrt” not found.
Can’t load skybox file skybox/militia_hdr to build the default cubemap!
Can’t load skybox file skybox/militia_hdr to build the default cubemap!
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test”

Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\users\alejandro\desktop\pass_test.bsp
Error opening c:\users\alejandro\desktop\pass_test.bsp

** Executing…
** Command: “c:\program files (x86)\steam\steamapps imenotwellspen\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike” “C:\Users\Alejandro\Desktop\pass_test”

Valve Software - vrad.exe SSE (Oct 25 2011)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\users\alejandro\desktop\pass_test.bsp
Error opening c:\users\alejandro\desktop\pass_test.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Alejandro\Desktop\pass_test.bsp” “c:\program files (x86)\steam\steamapps imenotwellspen\counter-strike source\cstrike\maps\pass_test.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

copy and paste everything in a new .vmf, that should fix it.

Thanks it works now!