"Map not found" error

I made my map and succesfully uploaded it to my server, whenever i try to join the server i get a “missing maps” error. I have my map in my maps list on garrysmod is it a problem with my map?

Either you don’t have the bsp of the map in the “garrysmod/garrysmod/maps” folder and the map is too large to download through the server, or there’s something wrong with the map.

well i can run the map on singleplayer, and the map is extremely small, and the server shows that it’s running the map

To be honest I have no shit of a clue how to work a server.

But anyways, can you join when the server is on a different map?

Yea it’s just my map that isnt working

Did you build cubemaps after you uploaded the map to the server?

Post the compile log.



** Executing...
** Command: "c:\program files\steam\steamapps\maniak2221\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\maniak2221\half-life 2\hl2" "C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\maniak2221\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63847 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 90 texinfos to 65
Reduced 10 texdatas to 10 (280 bytes to 280)
Writing C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\maniak2221\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\maniak2221\half-life 2\hl2" "C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp
reading c:\program files\steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.prt
  30 portalclusters
  57 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 888
Average clusters visible: 29
Building PAS...
Average clusters audible: 30
visdatasize:484  compressed from 480
writing c:\program files\steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\maniak2221\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\maniak2221\half-life 2\hl2" "C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\maniak2221\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp
342 faces
64317 square feet [9261652.00 square inches]
0 displacements
0 square feet [0.00 square inches]
342 patches before subdivision
5452 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 506765, max 302
transfer lists:   3.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(4750, 4074, 3333)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(806, 587, 352)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(151, 96, 49)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(28, 16, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(6, 3, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  16/1024          768/49152    ( 1.6%) 
brushes                195/8192         2340/98304    ( 2.4%) 
brushsides            1170/65536        9360/524288   ( 1.8%) 
planes                 382/65536        7640/1310720  ( 0.6%) 
vertexes               681/65536        8172/786432   ( 1.0%) 
nodes                  197/65536        6304/2097152  ( 0.3%) 
texinfos                65/12288        4680/884736   ( 0.5%) 
texdata                 10/2048          320/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  342/65536       19152/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              210/65536       11760/3670016  ( 0.3%) 
leaves                 214/65536        6848/2097152  ( 0.3%) 
leaffaces              385/65536         770/131072   ( 0.6%) 
leafbrushes            349/65536         698/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2424/512000       9696/2048000  ( 0.5%) 
edges                 1351/256000       5404/1024000  ( 0.5%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             20/32768         200/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           288/65536         576/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      164212/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         484/16777216 ( 0.0%) 
entdata               [variable]       16370/393216   ( 4.2%) 
LDR leaf ambient       214/65536        5136/1572864  ( 0.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/588      ( 0.2%) 
pakfile               [variable]       10060/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       63847/4194304  ( 1.5%) 
==== Total Win32 BSP file data space used: 354991 bytes ====

Total triangle count: 900
Writing c:\program files\steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp
12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp" "c:\program files\steam\steamapps\maniak2221\half-life 2\hl2\maps\sniper_survival_backalleymassacre.bsp"



-snip-

No it doesn’t.

you do realize that it’s copying your map to hl2/maps instead of cstrike/maps, right?


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\maniak2221\sourcesdk_content\cstrike\mapsrc\sniper_survival_backalleymassacre.bsp" "c:\program files\steam\steamapps\maniak2221\half-life 2\hl2\maps\sniper_survival_backalleymassacre.bsp"

Underscores don’t count as spaces.

yea im using the hl2 engine for the mapping because i need to use the sniper npc’s

Orange box engine has snipers. >>

He might not have OB. <<

I have orange box, so if i compile the map with orange box it’ll work?

Yeah it should do. OB supports EP1 but EP1 doesn’t support OB.
Makes sense really. :stuck_out_tongue:

There’s only a small handful of HL2 textures that aren’t in OB engine (i.e roads) but everything else will work fine. And you’ll get pretty HDR graphics. :smiley:

Does it even skip out road textures even though halflife2.fgd is loaded?
Weird. Oh well. Shit happens. :stuck_out_tongue: