The map has some outdoor and some indoor. But from a few points in the map the entire map almost is being rendered.
I have areaportals in pretty much every window / door. I can’t set the areaportal windows to be close from a medium distance because there may be snipers on the map.
I’ve pretty much func_detailed everything that should be. Railings, trims, arches, pipes, designs.
I don’t know what else to do, I REALLY don’t want a fog with a z-clip. I’m not great with hint brushes, because the stupid examples they give are always for like a 1 way hallway. This map has multiple entrances from different places.
This map isn’t in final compile, is that the reason? VIS was run in fast mode for testing purposes.
Heres the map being rendered:
Map without wireframe: