In a nutshell (or extended) what things do you do to optimize a map?. I have read the websites on mapping theory and such, and I my head began to hurt. I don’t understand any of it.
well, im not so sure myself but some good tips would be to…
- Dont overlap any textures or blocks
- decrease the lightmap scale on brushes that dont need it.
Continued from above.
fixed. decreasing the scale makes it take longer, as there are more, smaller luxels
No no no, you’d want to increase the lightmap scale on brushes that don’t need it but to be honest that’s the least of your worries, It’s usually fine to keep that at 16 on most brushes that don’t have fancy lighting/shadow effects on them.
Read this guide, it helped me considerably: http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro
Edit: Double ninja’d. The shame! T_T