Map Problems: Nothing works its all wierd

Well i compiled the map multiple times always same problem. Its a jailbreak map that i did a litttle bit of editing on mostly to remove spots i dont like. When i load it in singleplayer this happens:

http://img835.imageshack.us/img835/763/scrnq.png

This is what i get while compiling.

[spoiler]



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike" "C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike\materials
Loading C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Can't find surfaceprop stone for material STONE/INFWLLC, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "hellsgamers/sign" not found.
Material not found!: HELLSGAMERS/SIGN
material "hellsgamers/sign2" not found.
Material not found!: HELLSGAMERS/SIGN2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ba_jail_hellsgamers_se_r2_d/nature/infblendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2080 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/tides*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/tides*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (1006936 bytes)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -562.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -692.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -821.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -951.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1080.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1209.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1338.00, 64.67)
Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-418.19, 647.00, -96.00)
Static prop models/props_c17/metalladder001.mdl outside the map (-1312.00, -1905.00, 129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2257.00, -2557.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2257.00, -2557.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -2556.71, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -2556.71, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2254.00, -1603.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2254.00, -1603.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -1603.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -1603.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (948.71, -2224.00, -353.00)
Static prop models/props_c17/metalladder001.mdl outside the map (948.71, -2224.00, -481.00)
Static prop models/props_c17/metalladder001.mdl outside the map (-2336.00, -1859.00, 16.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4589 texinfos to 2712
Reduced 354 texdatas to 281 (15491 bytes to 12111)
Writing C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d.bsp
15 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike" -fast "C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
2 threads
reading c:\users\zach\desktop\ba_jail_hellsgamers_se_r2_d.bsp
reading c:\users\zach\desktop\ba_jail_hellsgamers_se_r2_d.prt
1219 portalclusters
3689 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1152 visible clusters (0.00%)
Total clusters visible: 271360
Average clusters visible: 222
Building PAS...
Average clusters audible: 232
visdatasize:147558  compressed from 390080
writing c:\users\zach\desktop\ba_jail_hellsgamers_se_r2_d.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike" "C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\zach\desktop\ba_jail_hellsgamers_se_r2_d.bsp
Setting up ray-trace acceleration structure... Done (5.61 seconds)
10776 faces
10 degenerate faces
599514 square feet [86330016.00 square inches]
1 Displacements
136 Square Feet [19712.00 Square Inches]
10766 patches before subdivision
zero area child patch
80566 patches after subdivision
226 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (30)
transfers 14699116, max 1404
transfer lists: 112.1 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(812162, 711342, 428677)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(185226, 178917, 92771)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(48568, 49059, 22248)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(13696, 14800, 5835)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(4205, 4756, 1641)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1355, 1636, 494)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(458, 587, 156)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(161, 222, 52)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(59, 86, 18)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(22, 35, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(9, 14, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(4, 6, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(2, 3, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(1, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0398 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 218/1024        10464/49152    (21.3%) 
brushes               2843/8192        34116/98304    (34.7%) 
brushsides           29975/65536      239800/524288   (45.7%) 
planes               35274/65536      705480/1310720  (53.8%) 
vertexes             18487/65536      221844/786432   (28.2%) 
nodes                 4873/65536      155936/2097152  ( 7.4%) 
texinfos              2712/12288      195264/884736   (22.1%) 
texdata                281/2048         8992/65536    (13.7%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts              25/0             500/0        ( 0.0%) 
disp_tris               32/0              64/0        ( 0.0%) 
disp_lmsamples         432/0             432/0        ( 0.0%) 
faces                10776/65536      603456/3670016  (16.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8306/65536      465136/3670016  (12.7%) 
leaves                5092/65536      162944/2097152  ( 7.8%) 
leaffaces            14871/65536       29742/131072   (22.7%) 
leafbrushes           4713/65536        9426/131072   ( 7.2%) 
areas                   46/256           368/2048     (18.0%) 
surfedges            86120/512000     344480/2048000  (16.8%) 
edges                51008/256000     204032/1024000  (19.9%) 
LDR worldlights        226/8192        19888/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            7/32768          84/393216   ( 0.0%) 
waterstrips            891/32768        8910/327680   ( 2.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         15990/65536       31980/131072   (24.4%) 
cubemapsamples          21/1024          336/16384    ( 2.1%) 
overlays                14/512          4928/180224   ( 2.7%) 
LDR lightdata         [variable]     4064876/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      147558/16777216 ( 0.9%) 
entdata               [variable]      381065/393216   (96.9%) VERY FULL!
LDR ambient table     5092/65536       20368/262144   ( 7.8%) 
HDR ambient table     5092/65536       20368/262144   ( 7.8%) 
LDR leaf ambient     17912/65536      501536/1835008  (27.3%) 
HDR leaf ambient      5092/65536      142576/1835008  ( 7.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/33306    ( 0.0%) 
pakfile               [variable]     1978351/0        ( 0.0%) 
physics               [variable]     1006936/4194304  (24.0%) 
physics terrain       [variable]          69/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 30396
Writing c:\users\zach\desktop\ba_jail_hellsgamers_se_r2_d.bsp
1 minute, 30 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\zach\Desktop\ba_jail_hellsgamers_se_r2_d.bsp" "c:\program files (x86)\steam\steamapps\i8myyelowcrayon\counter-strike source\cstrike\maps\ba_jail_hellsgamers_se_r2_d.bsp"


[/spoler]

Any ideas why?

Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -562.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -692.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -821.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -951.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1080.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1209.00, 64.67)
Static prop models/props_wasteland/interior_fence002c.mdl outside the map (2317.00, -1338.00, 64.67)
Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-418.19, 647.00, -96.00)
Static prop models/props_c17/metalladder001.mdl outside the map (-1312.00, -1905.00, 129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2257.00, -2557.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2257.00, -2557.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -2556.71, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -2556.71, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2254.00, -1603.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (2254.00, -1603.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -1603.00, -129.00)
Static prop models/props_c17/metalladder001.mdl outside the map (1872.00, -1603.00, -257.00)
Static prop models/props_c17/metalladder001.mdl outside the map (948.71, -2224.00, -353.00)
Static prop models/props_c17/metalladder001.mdl outside the map (948.71, -2224.00, -481.00)
Static prop models/props_c17/metalladder001.mdl outside the map (-2336.00, -1859.00, 16.00)

Those errors cant be helping.

those are errors?

Also it being a decompiled map it doesn’t help, it’s probably messed up a few things, best thing to do would be contact the author to get the original VMF if he’d give it to you of course.

You are right. Props being outside the map can’t cause any serious problems at all.

Heh…missed the d in his map name. Yeh, try making a map for yourself. You may then learn about the editor.

The issue you’re seeing is caused because Area Portals don’t normally fair too well through the decompile process (When I decompiled my map http://steamcommunity.com/id/Killermon/screenshot/559781870836062945?tab=public .You can see all the area portals were turned from ents into world brushes - amongst other problems). That area portal brush needs to be turned back from a world brush into an area portal ent, however if it was linked to any doors, those will also need re-linking.

I, same as most people, don’t condone decompiling maps, on top of all those broken area portals, you probably have butchered brush work as a result of the decompile - it’s half a miracle it even compiles!