Map stops loading at "Building Physics collision data"

So my map stops loading at “Building Physics collision data” i have no clue what to do i tried ALT-P but it won’t work and i have checked the name “cs_hall” if you want to check the log here it is.


Valve Software - vbsp.exe (Nov 13 2013)
4 threads
materialPath: E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\csg
o\materials
Loading E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_conte
nt\maps\cs_hall.vmf
Map revision 168
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/cs_hall/nature/blendmilground016_8_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1741.8 -1980.6 124.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 277:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1850.3 -2818.2 60.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 868:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1741.8 -1980.6 253.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 277:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (1741.8 -1980.6 124.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 277:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_conte
nt\maps\cs_hall.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Finished. Press a key to close.


Have you set up an area portal? If you did, make sure ALL faces of the brush have the area_portal material applied. The error lies with brush no. 277 as the compile logs states.

No i have not set up an area portal.

I deleted brush 277 but now this comes up


Valve Software - vbsp.exe (Nov 13 2013)
4 threads
materialPath: E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\csg
o\materials
Loading E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_conte
nt\maps\cs_hall.vmf
Map revision 172
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/cs_hall/nature/blendmilground016_8_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Spel\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_conte
nt\maps\cs_hall.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Finished. Press a key to close.


I fixed the “Patching WVT material: maps/cs_hall/nature/blendmilground016_8_wvt_patch” but its still not working.

Fixed it! it was an Displacements error had to remove and fined it manually