I edited a map which was no problem for the first 3 compiles. The map looks perfectly. Then I added soms things. Saved it and started compiling ofcourse it crashed (always happens when I’n editing in jammer too long). So I openend Hammer again and it gave an error. Something with four objects. Painly enough I clicked on the wrong button and said no. I compiled the map and when hammer said he copied the file I opened up gmod, loaded the map and checked it out. But I went crying hard. The map was totally fucked up. And The materials was not updated. So I went back to hammer and tried to find the error making objects, but couldn’t find them. I also let hammer check for errors, but sadly nothing found. I tried to compile the map again but same result. How can I fix this? I worked really hard on the edits. I don’t want it al to be lost. Any ideas how to fix?
But I made some changes and compiled it 3 times without any problems. I didn’t think the decompile created the problem. It has to be something I added later.
When I created a map from scratch I had the same problem. I added 3 rounds which act as doors in a group. When I compiled the map the map wasn’t updated. When I reloaded hammer the same question came. I clicked yes and saw the three rounds are deleted. The problem is that I clicked no and now I gave no idea which objects cause this problem
Decompiled maps are timebombs. I had to decompile a custom map for my community because the vmf got lost and they needed an update. After about 6 compiles, a few major visibility brushes broke and I had to completely rebuild that part of the map.
The community now uses an entirely new map I made but still, just an example.
Firstly I extracted all content, put it in a map and linked it to hammer. Then I decompiled the map with SourceBSP. I made a few changes and compiled the map. I took another computer and began checking out the map. It was exactly the Same except the changes I made. I was most scared of the lightning, but even that was exact the Same as the orginal map.
OT: I took an very old autosave and started reworking. But This time better then before. Each compile I make a hardbackup. I’m compiling the First map now. I got the message again of an invalid solid. Clicked yes, checked my changes buy could not find anything what was removed. I’m compiling the map now and I will check it. Thanks for the help though!
I changed 2 areaportals Only the width. Whenever I change them they screw the map and the compiled map is just like the last one, only materials appearing and dissapearing when moving trough the map. This was also happened when I started this thread.
I made a model which causes errors. That’s why the BSP isn’t getting written and the other programs screws the BSP. I’m compiling a new map now and I hope that that one works.
Got the error.
I had an invalid model, which cause vbsp not to finish and write the bsp. The other programs wrote over the bsp and cause it to fail. I removed the model, the bsp is written without any problems and the map works just like I want it. Thank you all for help!