Map will not compile newer version

Yes this is a repost since i was in the wrong section and i have updates too.(mod please remove the old thread)

So there is no leaks, and im not getting a too much brush error. i changed the name multiple times and when i do that it does not save a new map with it like it normally does with other maps. the log is here. please this error almost causes the end of me since i cant figure it out like i could with most of them. thank you.



** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
6 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.vmf
material "metal/metalwall026a_nobump" not found.
Material not found!: METAL/METALWALL026A_NOBUMP
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default
Can't find surfaceprop asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_01, using default
material "sgtsicktextures/bpconnect" not found.
Material not found!: SGTSICKTEXTURES/BPCONNECT
material "env/brush/walls/wall_toffee_high" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_HIGH
material "smooth metal/graymetal" not found.
Material not found!: SMOOTH METAL/GRAYMETAL
material "wallwoodbrown" not found.
Material not found!: WALLWOODBROWN
material "cm_textures/alarm" not found.
Material not found!: CM_TEXTURES/ALARM
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendmilground004_2_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendtoxictoxic004a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_downtown_evilmelon_v1/nature/ah_l_field_grass_dead_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-4913.00 7366.00 11.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 -421.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9270.5 374.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9782.5 374.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 9728.0 866.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0 10240.0 71.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-9216.0 9728.0 71.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 -421.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8192.0 8300.5 81.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 714 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3743 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -fast "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1"

Valve Software - vvis.exe (Aug 27 2013)
fastvis = true
6 threads
reading c:\users	ony2\desktop\rp_downtown_evilmelon_v1.bsp
reading c:\users	ony2\desktop\rp_downtown_evilmelon_v1.prt
LoadPortals: couldn't read c:\users	ony2\desktop\rp_downtown_evilmelon_v1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -noextra "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1"

Valve Software - vrad.exe SSE (Sep 16 2013)

      Valve Radiosity Simulator     
6 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users	ony2\desktop\rp_downtown_evilmelon_v1.bsp
Setting up ray-trace acceleration structure... Done (7.31 seconds)
24041 faces
5 degenerate faces
2256192 square feet [324891648.00 square inches]
105 Displacements
144466 Square Feet [20803150.00 Square Inches]
24036 patches before subdivision
266284 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.000000
380 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (57)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (223)
transfers 39484819, max 1890
transfer lists: 301.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(1810282, 1667293, 1075116)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(468687, 396941, 229143)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(114438, 90168, 51034)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(42055, 31085, 15798)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(13850, 9653, 4768)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(5488, 3626, 1631)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(2058, 1296, 557)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(838, 505, 201)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(334, 193, 73)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(139, 77, 27)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(57, 31, 10)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(24, 12, 4)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(10, 5, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(4, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #15 added RGB(2, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1122 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (39)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 373/1024        17904/49152    (36.4%) 
brushes               6487/8192        77844/98304    (79.2%) 
brushsides           44791/65536      358328/524288   (68.3%) 
planes               19454/65536      389080/1310720  (29.7%) 
vertexes             41453/65536      497436/786432   (63.3%) 
nodes                13133/65536      420256/2097152  (20.0%) 
texinfos              7750/12288      558000/884736   (63.1%) 
texdata                981/2048        31392/65536    (47.9%) 
dispinfos              105/0           18480/0        ( 0.0%) 
disp_verts            9793/0          195860/0        ( 0.0%) 
disp_tris            15840/0           31680/0        ( 0.0%) 
disp_lmsamples      834218/0          834218/0        ( 0.0%) 
faces                24041/65536     1346296/3670016  (36.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15668/65536      877408/3670016  (23.9%) 
leaves               13507/65536      432224/2097152  (20.6%) 
leaffaces            30603/65536       61206/131072   (46.7%) 
leafbrushes          25724/65536       51448/131072   (39.3%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges           180201/512000     720804/2048000  (35.2%) 
edges               112798/256000     451192/1024000  (44.1%) 
LDR worldlights        379/8192        33352/720896   ( 4.6%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            6/32768          72/393216   ( 0.0%) 
waterstrips           2308/32768       23080/327680   ( 7.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         42081/65536       84162/131072   (64.2%) 
cubemapsamples          96/1024         1536/16384    ( 9.4%) 
overlays                27/512          9504/180224   ( 5.3%) 
LDR lightdata         [variable]    13973784/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     4278847/16777216 (25.5%) 
entdata               [variable]      645930/393216   (164.3%) VERY FULL!
LDR ambient table    13507/65536       54028/262144   (20.6%) 
HDR ambient table    13507/65536       54028/262144   (20.6%) 
LDR leaf ambient     39752/65536     1113056/1835008  (60.7%) 
HDR leaf ambient     13507/65536      378196/1835008  (20.6%) 
occluders                6/0             240/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/41732    ( 0.0%) 
dtl prp lght          [variable]           1/24       ( 4.2%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/78252    ( 0.0%) 
pakfile               [variable]     8715442/0        ( 0.0%) 
physics               [variable]     4149766/4194304  (98.9%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 69168
Writing c:\users	ony2\desktop\rp_downtown_evilmelon_v1.bsp
5 minutes, 59 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Tony2\Desktop\rp_downtown_evilmelon_v1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\rp_downtown_evilmelon_v1.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" +sv_lan 1 +map "rp_downtown_evilmelon_v1" -steam



No more words have to be spoken/written.
Your map IS leaked. Next time at least try to read the log and :words: for your own safety. <3

I double checked !!! but im closing it now im going to see if there is more and see it it was that

Some prop_static is simply outside the map. Go to these coordinates and remove it -4913.00 7366.00 11.00. This should fix your problem… unless there are more than one prop outside the map (And I do believe there are :v:) Also there are multiple lesser errors like problems with vmfs. VVIS wasn’t even done :stuck_out_tongue:

ok the liak patch fixed nothing. but i found this extra thing next to the leak i removed it since i didnt know what it was about boom. just worked. this helped me find it and i say thank you. and f** my carelessness