I have no clue what is going on here. Im using displacements to make islands for a warmelon map and i cant get the map to update.
Is what it is supposed to look like!!!
what it looks like after i compile it and run it. There is supposed to be water (Shows up bad and blocky.) And its not showing updates ive made to my islands its like its stuck running an old copy of the map.
materialPath: c:\program files\steam\steamapps\blur\garrysmod\garrysmod\materials
Loading C:\Program Files\Steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…10**** leaked ****
Entity env_fire (-960.00 -1344.00 -10304.00) leaked!
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Warning: overflowed 119 displacement corner-neighbor lists.Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
Displacement 29 has bad geometry near -4064.00 -9072.00 -13883.75
Can’t compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS
2 threads
reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp
reading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt
LoadPortals: couldn’t read c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead…
Warning: Couldn’t open texlight file c:\program files\steam\steamapps\blur\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\blur\garrysmod\garrysmod\maps\Wip3.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
20824 faces
67213106 square feet [9678687232.00 square inches]
308 Displacements
15990375 Square Feet [2302614016.00 Square Inches]
20824 patches before subdivision