Map Wont Compile...



** Executing...
** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop	tt_jungleadventure.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
12 threads
materialPath: h:\games\steamapps\\counter-strike source\cstrike\materials
Loading C:\Users\\Desktop	tt_jungleadventure.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 130020: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
Side 1
Texture: NATURE/ROCKWALL_CITADEL02A


** Executing...
** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop	tt_jungleadventure"

Valve Software - vvis.exe (Oct 31 2012)
12 threads
reading c:\users\\desktop	tt_jungleadventure.bsp
Error opening c:\users\\desktop	tt_jungleadventure.bsp

** Executing...
** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop	tt_jungleadventure"

Valve Software - vrad.exe SSE (Oct 31 2012)

      Valve Radiosity Simulator     
12 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\\desktop	tt_jungleadventure.bsp
Error opening c:\users\\desktop	tt_jungleadventure.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\\Desktop	tt_jungleadventure.bsp" "h:\games\steamapps\\counter-strike source\cstrike\maps	tt_jungleadventure.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


Please Help.

Brush 130020: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO

That doesn’t look good does it.

Fuck.

Delete some displacements. Check “ALT+P” in Hammer for any critical errors. I have made a map full of 1024x1024 displacements on one Z level across the entire X and Y axis, and never got that error.

Will sewing displacements help at all or will i have to get rid of some rooms.