Map wont compile :(

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “C:\Users\antho\Desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.vmf”

Valve Software - vbsp.exe (Nov 15 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\antho\Desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.vmf
fixing up env_cubemap materials on brush sides…
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (16 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -fast “C:\Users\antho\Desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn”

Valve Software - vvis.exe (Nov 15 2017)
fastvis = true
8 threads
reading c:\users\antho\desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.bsp
Error opening c:\users\antho\desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.bsp

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -noextra “C:\Users\antho\Desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn”

Valve Software - vrad.exe SSE (Nov 15 2017)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\antho\desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.bsp
Error opening c:\users\antho\desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Users\antho\Desktop\rp_rockford_livin_1102887591\maps\rp_rockford_livin_cn.bsp” “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_livin_cn.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

It looks like vbsp isn’t writing the bsp. Make sure you have vbsp set to normal and not only entities.

Yeah its on normal but still wont work, but thank you though for the response!

Try deleting the bsp and recompiling it.
Also check your file and folder permissions.

Yeah thats not working either :frowning:

can you post a link to your vmf

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “C:\Users\antho\Desktop\rp_rockford_v2_(map_file_only)_622810630\maps\rp_rockford_v2b_d.vmf”

Valve Software - vbsp.exe (Nov 15 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\antho\Desktop\rp_rockford_v2_(map_file_only)622810630\maps\rp_rockford_v2b_d.vmf
Error! Variable “%keywords” is multiply defined in material “plaster/plaster_ext_02”!
Can’t find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can’t find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material “ajacks/ben_paintblue” not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Patching WVT material: maps/rp_rockford_v2b_d/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_d/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_d/statua/nature/blendgrasssand01_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_d/nature/blendmilground004_rock2b_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_d/nature/blendmilground004_2_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_d/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…Wrote C:\Users\antho\Desktop\rp_rockford_v2
(map_file_only)622810630\maps\rp_rockford_v2b_d.lin
Areaportal leak ! File: C:\Users\antho\Desktop\rp_rockford_v2
(map_file_only)_622810630\maps\rp_rockford_v2b_d.lin
Brush 25887: areaportal brush doesn’t touch two areas

Brush 25887: areaportal brush doesn’t touch two areas

Brush 25887: areaportal brush doesn’t touch two areas

Brush 25887: areaportal brush doesn’t touch two areas

Brush 25887: areaportal brush doesn’t touch two areas

Brush 25887: areaportal brush doesn’t touch two areas
done (0)
Building Faces…error: material STATUA/WATER_HRP_MAT doesn’t have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn’t have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn’t have a $bottommaterial
done (0)
Chop Details…done (1)
Find Visible Detail Sides…
Merged 3296 detail faces…done (2)
Merging details…done (0)
FixTjuncs…
Too many t-junctions to fix up! (3262 prims, max 32768 :: 65547 indices, max 65536)

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -fast “C:\Users\antho\Desktop\rp_rockford_v2_(map_file_only)_622810630\maps\rp_rockford_v2b_d”

Valve Software - vvis.exe (Nov 15 2017)
fastvis = true
8 threads
reading c:\users\antho\desktop\rp_rockford_v2_(map_file_only)622810630\maps\rp_rockford_v2b_d.bsp
Error opening c:\users\antho\desktop\rp_rockford_v2
(map_file_only)_622810630\maps\rp_rockford_v2b_d.bsp

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -noextra “C:\Users\antho\Desktop\rp_rockford_v2_(map_file_only)_622810630\maps\rp_rockford_v2b_d”

Valve Software - vrad.exe SSE (Nov 15 2017)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\antho\desktop\rp_rockford_v2_(map_file_only)622810630\maps\rp_rockford_v2b_d.bsp
Error opening c:\users\antho\desktop\rp_rockford_v2
(map_file_only)_622810630\maps\rp_rockford_v2b_d.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Users\antho\Desktop\rp_rockford_v2_(map_file_only)_622810630\maps\rp_rockford_v2b_d.bsp” “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_d.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

[editline]7th December 2017[/editline]

check the area_portals


Brush 25887: areaportal brush doesn't touch two areas

Brush 25887: areaportal brush doesn't touch two areas

will stop the building of the bsp

This won’t stop vbsp from compiling, but it will fuck up your map. The main issue here is this:



Too many t-junctions to fix up! (3262 prims, max 32768 :: 65547 indices, max 65536)


Basically too many func_details touching world brushes, unless you have gone overboard then turning possible things into displacements or using propper to reduce the amount of func_details should fix this issue.

Also go fix your leaks.

Please recompile with -notjunc, might fix the compiling problem but if i were you i’d optimize the map.

Map is compiling now but at the end it keeps giving me portalnum < numareaportals

[editline]11th December 2017[/editline]

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” “C:\Users\antho\Desktop\rp_rockford_police_cn\rp_rockford_v2b.vmf”

Valve Software - vbsp.exe (Nov 15 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\antho\Desktop\rp_rockford_police_cn\rp_rockford_v2b.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can’t find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can’t find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Patching WVT material: maps/rp_rockford_v2b/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides…
Generated env_cubemap patch name : maps/rp_rockford_v2b/[CRIMSON]SWRP_EXTRA_813334704/MATERIALS/MARK2580/MASS_EFFECT_3/ME3_APARTAMENTS/STAIRSGLASS_04-4345_-2326_72 too long! (max = 128)

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -fast “C:\Users\antho\Desktop\rp_rockford_police_cn\rp_rockford_v2b”

Valve Software - vvis.exe (Nov 15 2017)
fastvis = true
8 threads
reading c:\users\antho\desktop\rp_rockford_police_cn\rp_rockford_v2b.bsp
reading c:\users\antho\desktop\rp_rockford_police_cn\rp_rockford_v2b.prt
LoadPortals: couldn’t read c:\users\antho\desktop\rp_rockford_police_cn\rp_rockford_v2b.prt

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” -noextra “C:\Users\antho\Desktop\rp_rockford_police_cn\rp_rockford_v2b”

Valve Software - vrad.exe SSE (Nov 15 2017)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\antho\desktop\rp_rockford_police_cn\rp_rockford_v2b.bsp
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Setting up ray-trace acceleration structure… Done (2.17 seconds)
3112 faces
3560586 square feet [512724416.00 square inches]
1385 Displacements
8920206 Square Feet [1284509696.00 Square Inches]
3112 patches before subdivision
159388 patches after subdivision
sun extent from map=0.000000
824 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (85)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 281156, max 557
transfer lists: 2.1 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(84, 175, 335)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #2 added RGB(2, 5, 7)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #3 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.1370 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (8)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 165/1024 7920/49152 (16.1%)
brushes 7643/8192 91716/98304 (93.3%) VERY FULL!
brushsides 53289/65536 426312/524288 (81.3%) VERY FULL!
planes 21604/65536 432080/1310720 (33.0%)
vertexes 5298/65536 63576/786432 ( 8.1%)
nodes 2462/65536 78784/2097152 ( 3.8%)
texinfos 1309/12288 94248/884736 (10.7%)
texdata 208/2048 6656/65536 (10.2%)
dispinfos 1385/0 243760/0 ( 0.0%)
disp_verts 82673/0 1653460/0 ( 0.0%)
disp_tris 126688/0 253376/0 ( 0.0%)
disp_lmsamples 7658296/0 7658296/0 ( 0.0%)
faces 3112/65536 174272/3670016 ( 4.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2456/65536 137536/3670016 ( 3.7%)
leaves 2628/65536 84096/2097152 ( 4.0%)
leaffaces 1803/65536 3606/131072 ( 2.8%)
leafbrushes 1378/65536 2756/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22680/512000 90720/2048000 ( 4.4%)
edges 14138/256000 56552/1024000 ( 5.5%)
LDR worldlights 824/8192 72512/720896 (10.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 33/32768 330/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 480/65536 960/131072 ( 0.7%)
cubemapsamples 289/1024 4624/16384 (28.2%)
overlays 105/512 36960/180224 (20.5%)
LDR lightdata [variable] 9046912/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 801694/393216 (203.9%) VERY FULL!
LDR ambient table 2628/65536 10512/262144 ( 4.0%)
HDR ambient table 2628/65536 10512/262144 ( 4.0%)
LDR leaf ambient 8586/65536 240408/1835008 (13.1%)
HDR leaf ambient 2628/65536 73584/1835008 ( 4.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/19232 ( 0.0%)
pakfile [variable] 443838/0 ( 0.0%)
physics [variable] 156525/4194304 ( 3.7%)
physics terrain [variable] 334339/1048576 (31.9%)

Level flags = 0

Total triangle count: 6578
Writing c:\users\antho\desktop\rp_rockford_police_cn\rp_rockford_v2b.bsp
1 minute, 49 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\antho\Desktop\rp_rockford_police_cn\rp_rockford_v2b.bsp” “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b.bsp”

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” +map “rp_rockford_v2b” -steam

Did you changed anything on the rockford map?
If yes what exactly? Best post some pics.

portalnum < numareaportals means one of your areaportals has a face that loops back to the other through the open area.

It could also mean that one of your areaportals isn’t sealed on 4 sides.

If the brush is moved a bit then more than 2 faces will be showing and you’ll have a problem.
Use map>Load Pointfile to find it.

also your brushes are using cubemap textures


APARTAMENTS/STAIRSGLASS_04_-4345_-2326_72

which is giving you this error


Generated env_cubemap patch name : maps/rp_rockford_v2b/[CRIMSON]_SWRP_EXTRA_813334704/MATERIALS/MARK2580/MASS_EFFECT_3/ME3_APARTAMENTS/STAIRSGLASS_04_-4345_-2326_72 too long! (max = 128)

to fix it you have use the face edit tool and replace all textures that have coordinate numbers after the name


Generated env_cubemap patch name : maps/rp_rockford_v2b/[CRIMSON]_SWRP_EXTRA_813334704/MATERIALS/MARK2580/MASS_EFFECT_3/ME3_APARTAMENTS/STAIRSGLASS_04_-4345_-2326_72 too long! (max = 128)

to fix it you have use the face edit tool and replace all textures that have coordinate numbers after the name
[/QUOTE]

Cubemap textures are created on compile. The issue is his texture is in a massive pile of subdirectories.

Try to avoid this if possible. Raising lightmap scale can help this.