Map won't run.

Whenever I try to run my map on hl2 it always has this error:materialsystem_interface_t::allocatelightmap: lightmap (516x129) too big to fit in page (512x256)
how do i fix this? my compile log is below.

** Executing…
** Command: “c:\program files\steam\steamapps\jesse1994\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2” “c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01”

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\jesse1994\half-life 2\hl2\materials
Loading c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (1)
FixTjuncs…
PruneNodes…
WriteBSP…
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable “$hdrbasetexture” for material “skybox/sky_day01_01rt”
Can’t load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (26712 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 44 texinfos to 38
Reduced 12 texdatas to 9 (311 bytes to 184)
Writing c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp
3 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\jesse1994\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -fast -game “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2” “c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01”

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp
reading c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.prt
2078 portalclusters
5888 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (14)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 258304 visible clusters (0.00%)
Total clusters visible: 3408450
Average clusters visible: 1640
Building PAS…
Average clusters audible: 2074
visdatasize:1070167 compressed from 1097184
writing c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp
17 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\jesse1994\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -bounce 2 -noextra -game “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2” “c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01”

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead…
Warning: Couldn’t open texlight file c:\program files\steam\steamapps\jesse1994\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp
6248 faces
6 degenerate faces
17749433 square feet [2555918336.00 square inches]
6 displacements
6887818 square feet [991845888.00 square inches]
6242 patches before subdivision
130284 patches after subdivision
2 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (650)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (614)
transfers 10792625, max 1506
transfer lists: 82.3 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #1 added RGB(105277, 77725, 43777)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #2 added RGB(18155, 11643, 7220)
Build Patch/Sample Hash Table(s)…Done<0.2717 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0…1…2…3…4…5…6…7…8…9…10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 924/65536 7392/524288 ( 1.4%)
planes 2256/65536 45120/1310720 ( 3.4%)
vertexes 7456/65536 89472/786432 (11.4%)
nodes 3504/65536 112128/2097152 ( 5.3%)
texinfos 38/12288 2736/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 74352/0 74352/0 ( 0.0%)
faces 6248/65536 349888/3670016 ( 9.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 229/65536 12824/3670016 ( 0.3%)
leaves 3506/65536 112192/2097152 ( 5.3%)
leaffaces 6486/65536 12972/131072 ( 9.9%)
leafbrushes 2125/65536 4250/131072 ( 3.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27754/512000 111016/2048000 ( 5.4%)
edges 14039/256000 56156/1024000 ( 5.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 167/32768 1670/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2250/65536 4500/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7674916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1070167/16777216 ( 6.4%)
entdata [variable] 2222/393216 ( 0.6%)
LDR leaf ambient 3506/65536 84144/1572864 ( 5.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20878/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 26712/4194304 ( 0.6%)
==== Total Win32 BSP file data space used: 9918669 bytes ====

Total triangle count: 14264
Writing c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp
21 minutes, 19 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “c:\program files\steam\steamapps\jesse1994\sourcesdk_content\hl2\mapsrc\c3_coast_01.bsp” “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2\maps\c3_coast_01.bsp”

** Executing…
** Command: “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2.exe”
** Parameters: -allowdebug -game “c:\program files\steam\steamapps\jesse1994\half-life 2\hl2” +map “c3_coast_01”

and i am using fast compile but that doesn’t seem to be a problem on other maps.

You have a displacement that is too large. Try chopping up all your large displacements into smaller ones.

[quote=“metallics, post:2, topic:8772”]

You have a displacement that is too large. Try chopping up all your large displacements into smaller ones.
[/QUOTE

how do i do this?

[editline]
12:36AM[/editline]

how do i do this?