Sorry to be posting requests here - I’m sure you get enough of those already. I’m looking for a mapper, or ideas for new maps I can work on for Zombie Survival Abyss - a remake of Jetboom’s classic zombie survival gamemode for Garry’s Mod. Basically it’s gonna be more like the classic gamemode and some of the offshoots (Exiled / Sadistic Slayer’s versions for anyone who remembers). The focus will be around running and gunning rather than barricading and defending. The gamemode is more or less complete (I even had it running on a server for a few months last year, was pretty popular) - I only want to make some minor progression changes and it’s ready. However, I decided that the existing zombie survival maps are all a bit shit so I wanted to create some new ones that better fit the gameplay.
To show I’m not just an ideas guy, here is a video showing the gamemode in action (albeit only with 1 player, 3 bots and an AI zombie) and a first draft of a map I made for it. I demonstrate the playable areas of the map from human perspective, as well as the “unique feature” of the map (which is headcrab canisters falling when zombies breach certain areas - they’ll spawn AI headcrabs eventually).
(I can’t figure out how to inline it)
Basically, I’m looking to create a good number (5 or so) of cool new maps which are reasonably size (but not too big, good enough for ~32 players) that have some kind of unique mechanic or interaction with the map. I am a competent mapper (though definitely not amazing) and I can probably create them all by myself, but that would take ages and I don’t really have many good ideas at the moment. This is why I’m looking for some help.
One of the ideas I’ve had is some kind of elevator map, where the humans start in a warehouse or mine and descend slowly down a very large cargo elevator shaft. Zombies will attack and fall down the shaft. When the elevator reaches the bottom, the warehouse gets bombed or something forcing all humans down the shaft, and a new area is opened up at the bottom. Then zombie spawnpoints are moved up. This keeps the map very dynamic and gives a good sense of progress, though I have technical concerns (glitching on the elevator, or the AI zombies spazzing out) and balance concerns (elevator too slow = death for all humans?).
I can’t offer much in the way of reward (other than the reward of seeing a new gamemode with some cool new maps on the server browser, or the reward of having created a good map).