So my current project would be a large, open RP-esque map set in a desert spanning several sections. Among other things, I’ve planned to have a city, a military base, an underground complex, and a series of underground mines. However, I’ve run into a few pot holes with Hammer that I hope can be addressed, and hopefully get some tips as well.
Optimization and Performance.
I’ve finished up the central town section, but now there’s a huge drop in performance whenever I look at the town itself. Not only that, but looking at the other sections causes some poor performance as well. Because it’s a desert, there’s not many good, believable ways to hide sections either. Any ideas?
While rendering, I noticed some warning regarding the amount of entities I have on the map (I’ll try and get screens later). I do have quite a few point-based and brush-based entities, but once upon trying to compile the map, Hammer refused to do so (again, I’ll try and get screens later), saying I was surpassing the entity limit. Is there any way around this without having to delete entities?
I tried to upload the last, full version of the map onto a private server I’ve had around for a while, but it seemed to crash the server whenever I would change the map. I made a fix for it, and it only seemed to work after I deleted an underground complex I had (which was admittedly pretty large with quite a few entities in it). The map loads fine in singleplayer, but the server just can’t seem to take it.
Looking at some of the other maps out there (e.g. HGN’s STALKER RP maps and TnB’s maps), I know it can be done, but I don’t know how.
Any help is appreciated.