Mapping problem with gmod...

Hello, I have some problem with mapping in gmod.Every time when I try to spawn a door(container door) or a TF2 sentry on a plain surface in my map ,

http://img255.imageshack.us/img255/3589/gmwaterstruct0000.jpg

my Gmod crashes always on the same address : “0x0f511454” Any help will be appreciated

Edit :

Nvidia 9500 gt
AMD Athlon 64x2 ~2.61GHz
2 GB RAM

Edit 2 :
I’m running hammer on Half-Life 2 config , Source Engine 2006
Map compilled on settings : Run BSP on Normal , Run VIS on Normal , Run RAD on Fast

I believe there is a crash in gmod with spawning doors.

General tip: Don’t run the compile tools on fast.

As IronPhoenix said, there is a bug when you spawn doors.

Have you tried using the 2007 engine? Its much better for Garry’s Mod because it uses the same engine. (for now)

Thanks for help , I’m going to try to recompile the map with HL2:EP2’s 2007 Engine

It still crashes… I recompilled the map with source 2007 engine.No effect.How come doors don’t crash gm_construct and gm_flatgrass?

Do you have power 4 displacements anywhere?

Uhm , My map consists of a plain terrain , water , info_nodes (for NPCs) , info_node_air , info_spawn and of a skybox

EDIT :

http://img17.imageshack.us/img17/3589/gmwaterstruct0000.jpg

Would you post the compile log just in case?


** Executing...
** Command: "c:\program files\steam\steamapps\*****\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\*******\half-life 2 episode two\ep2" "C:\Documents and Settings\*********************\gm_waterstruct"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\*******\half-life 2 episode two\ep2\materials
Loading C:\Documents and Settings\**********\gm_waterstruct.vmf
Patching WVT material: maps/gm_waterstruct/nature/blenddirtgrass008b_lowfriction_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Documents and Settings\************\gm_waterstruct.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7332 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 26 texinfos to 19
Reduced 9 texdatas to 7 (310 bytes to 218)
Writing C:\Documents and Settings\***********\gm_waterstruct.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\*******\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\half-life 2 episode two\ep2" -fast "C:\Documents and Settings\**********\gm_waterstruct"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\documents and settings\*************\gm_waterstruct.bsp
reading c:\documents and settings\************\gm_waterstruct.prt
 719 portalclusters
1743 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 292 visible clusters (0.00%)
Total clusters visible: 513909
Average clusters visible: 714
Building PAS...
Average clusters audible: 717
visdatasize:135004  compressed from 138048
writing c:\documents and settings************\gm_waterstruct.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\******\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\*********\half-life 2 episode two\ep2" -noextra "C:\Documents and Settings\**********\gm_waterstruct"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\documents and settings\*************\gm_waterstruct.bsp
Setting up ray-trace acceleration structure... Done (0.07 seconds)
3026 faces
2 degenerate faces
26543015 square feet [3822194176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3024 patches before subdivision
85506 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 18693206, max 1322
transfer lists: 142.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1254 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 19/8192          228/98304    ( 0.2%) 
brushsides             114/65536         912/524288   ( 0.2%) 
planes                 192/65536        3840/1310720  ( 0.3%) 
vertexes              3224/65536       38688/786432   ( 4.9%) 
nodes                 1643/65536       52576/2097152  ( 2.5%) 
texinfos                19/12288        1368/884736   ( 0.2%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 3026/65536      169456/3670016  ( 4.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               53/65536        2968/3670016  ( 0.1%) 
leaves                1645/65536       52640/2097152  ( 2.5%) 
leaffaces             3104/65536        6208/131072   ( 4.7%) 
leafbrushes           1193/65536        2386/131072   ( 1.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            14693/512000      58772/2048000  ( 2.9%) 
edges                 7625/256000      30500/1024000  ( 3.0%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            486/32768        4860/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7104/65536       14208/131072   (10.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     9179036/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      135004/16777216 ( 0.8%) 
entdata               [variable]       62285/393216   (15.8%) 
LDR ambient table     1645/65536        6580/262144   ( 2.5%) 
HDR ambient table     1645/65536        6580/262144   ( 2.5%) 
LDR leaf ambient       720/65536       20160/1835008  ( 1.1%) 
HDR leaf ambient      1645/65536       46060/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      106639/0        ( 0.0%) 
physics               [variable]        7332/4194304  ( 0.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 8429
Writing c:\documents and settings\*************gm_waterstruct.bsp
1 minute, 14 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\************\gm_waterstruct.bsp" "c:\program files\steam\steamapps\*********\half-life 2 episode two\ep2\maps\gm_waterstruct.bsp"

Fixed. Use [noparse]




[/noparse] tags. Also, don’t hide your username from people, its fucking stupid and we aren’t going to add you on steam or anything.

Throw in a light_environment, fullbright is ugly.

Well , fixed it some how , I removed prop_dynamic from the map