Mapping Question Megathread v5

Going to be editing this OP.

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread.
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Other Tutorial Sites - Halfwit2 Tutorials - TopHattWaffle’s Tutorials - WorldofLevelDesign Tutorials

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-snip im dumb-

How do I start mapping for gmod? I haven’t done it for like 4 years + I see SDK has changed.

There’s a beta out right now for Gmod, if you opt into that you can then go to the games bin folder and launch hammer.exe

Reposting to this thread.

I just tried to launch HL2:EP2 hammer but was instead pushed into HL2 without the usual popup menu or anything. No option to choose between HL2 and its episodes, just launched directly into HL2 hammer.
I have HL2, HL2 EP1, HL2 EP2, Source SDK, and Source SDK Bases 2006 + 2007 installed.
When I attempt to launch it through Source SDK, it pops up with “The configurations you are trying to edit for this game is missing”, but launches HL2 correctly

EDIT: Just solved it by copying over my HL2 Files off my other computer. I don’t think my EP2 was installing properly for whatever reason.

Woah… A new thread. what was the problem

Autolock is back at 5000 posts.

Ohh ok thanks. That was unexpected

The better fix is to use the hammer.exe file which is located inside the ‘bin’ in your Half Life 2 installation folder.

I’m looking for opinions on this map:

It’s been on hiatus for quite some time, since I got bored with it but would also like to finish it. There’s no 3D skybox yet, since I usually build the map to look nice before going through the hurdles of 3D skyboxes. That cement lump especially needs something to make it more interesting, but I’m not quite sure what.

Add more details, especially the cliffs

i have the best question around

does anyone have the metro 2033 textures saved somewhere

Anyone know why -staticproplighting causes vrad to crash?

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (48)

Compile Complete for this module.

It just gets to 10 and closes with no warning.

I recall someone ripping a whole bunch of them and posting them here. Check the last map pimpage thread or the mapping forum in general. I can’t seem to find it but I’m sure someone knows where its posted.

i found a thread from 2013 i think

the download link is broken :frowning:

I know at one point I downloaded them but I can’t seem to find them on my current PC or external. If I get a chance this weekend I’ll dig out my old computer and see if its on there.

ill love you forever

Just started up hammer editor after 2 years of inactivity, I forgot: How do you view the realistic lit camera? I mean have 1 viewport to show more or less in game lighting?

Working on a map right now, it’s in space, and I was wondering: How could I go about making all map/weapon/whatever sounds mumbled or have reduced volume? Obviously sound doesn’t really work much except through connect objects (barely) in space.

In case you need to know: I’m mapping for GarrysMod.

This isn’t a complete feature in the editor. Some mappers don’t know you can use this, and those who do typically ignore it (don’t quote me on that). In the top-left of any of the views (3d viewport) or go to View -> Ray-traced Preview, you can see a basic representation of the lighting. AFAIK the Lighting Preview option doesn’t work.

IDK anything about Gmod-specific things, but I think you can make a use point_servercommand to modify in-game volume via console. The command itself is volume [volumenumber]. It seems to modify all sounds, including things like menus. This probably won’t work for multiplayer.

Why would that be impossible? Just copy over the prefab vmfs from the cs:s folder to the cs:go folder.