http://filesmelt.com/downloader/Banner6.png
Hello and welcome to Mapping Thing. Mapping Thing is a tutorial base going through all the basics of mapping, explaining and taking requests of how to map. This tutorial is very basic, but it’s just a trial run to see how people like the idea of this.
This tutorial is for very new mappers, tutorials will progress as time goes on.
Step 1)
http://filesmelt.com/downloader/153.png
Once you start up steam, whatever tab you are in click to “Tools”
Step 2)
http://filesmelt.com/downloader/240.png
Once you’re on it, double click Source SDK
Step 3)
http://filesmelt.com/downloader/320.png
A menu type thing pops up, if you want to map with HL2 engine but want to map for css you press the arrow on the second box and you will get a box like this:
http://filesmelt.com/downloader/416.png
Or if you would like to map for the orange box change the engine version to “Orange box” by clicking the arrow on the top box
http://filesmelt.com/downloader/54.png
And then you can choose whatever you want, for this part of the tutorial i chose Half Life 2: Episode 2
http://filesmelt.com/downloader/65.png
Step 4)
Double click hammer editor and you should come up with a screen like this:
http://filesmelt.com/downloader/73.png
Step 5)
Create a new document
http://filesmelt.com/downloader/84.png
Step 6)
You will get a screen like this
http://filesmelt.com/downloader/93.png
Last Step)
This isn’t really a step, but it’s just describing what the menu is on the left for the next tutorial
http://filesmelt.com/downloader/105.png
What’s next?
How to create a basic brush and steps leading to a prop_door_rotating - Should be coming later today or tommorrow