What is it actually doing, it appears to make all materials white but keeps their bump and shadow maps until i tried it on a map with displacements, which now makes me think it’s doing something else entirely,
Foggy… Very foggy…
“Yes this is a joke, dumb ratings are welcome for the people who have no humor, YAY”
mat_fullbright 2 replaces all albedos with a grey tone, leaving just lighting information. It’s for debugging lightmaps.
I think it could make a great effect now.
Very interesting. I’d guess the reason the gm_construct displacement looks different is because it’s a blended material—one of the base textures is getting replaced with gray and the other isn’t.
This is true.