I’m getting a ton of errors that say
Material <path> is being applied to a model, you need $model=1 in the .vmt file!
so i searched for the textures that were affected, and marked them. Turns out 90% of these textures are just regular func_brush objects that are just the sides of buildings, or floors, etc. Very few of them have Model or Prop in the Material name. most are either building/template, concrete/, dev/ etc. none of which SHOULD have any problems. So how do i fix these? should i Func_detail the ones with errors, or func_wall them? or should i do something entirely different?