Material problem while compiling

Hello everyone.
The problem i’m experiencing is- well…
I’ll just post the compiler log.

Created command line: “C:\Program Files\Steam\SteamApps\optimussentinel66\sourcesdk\bin\orangebox\bin\studiomdl.exe” -game “C:\Program Files\Steam\SteamApps\optimussentinel66\garrysmod\garrysmod” -i -nop4 -nowarnings -nox360 “C:\Program Files\Steam\SteamApps\ftsonic99\half-life\asheep\models\adrian.qc”

qdir: “c:\program files\steam\steamapps\ftsonic99\half-life\asheep\models”
gamedir: “C:\Program Files\Steam\SteamApps\optimussentinel66\garrysmod\garrysmod”
g_path: “C:\Program Files\Steam\SteamApps\ftsonic99\half-life\asheep\models\adrian.qc”
Building binary model files…
Working on “adrian.qc”
SMD MODEL ./PC_soldier_body_reference.smd
SMD MODEL ./Hgrunt_mask.smd
SMD MODEL ./señal.smd
SMD MODEL ./displacer.smd
ERROR: Too many materials used, max 32
ERROR: Aborted Processing on ‘asheep\adrian.mdl’

I’m trying to port a model from Azure Sheep to Garrysmod. (Goldsource to Source)

Link to decompiled contents:!!!.rar
I was probably gonna use it for screenshot/machinima purposes.
Please help me if you can.

Models has limited number of materials, you can’t make a model with i think hundreds ( i forgot ) you must have few materials only check this about how many materials you should have just find it in Basic Ragdolling Section.

^32 - like the compiler itself says. :wink: