Max Unique Texture Limit

Hello,

I have reached the 1024 limit of unique textures, I was wondering if there was a known way to bypass this? I’m just over by like 40 textures, I doubt that would effect performance too much if I can find a way to compile it with that limit in place.

Thanks in advance,

Dan

Maybe use Propper to prop some brushes.

Props texture shouldn’t count toward the limit

That could work… Is it possible cubemaps or something similar is contributing to the number?