Maybe a posting in the wrong place? But just a quick question to the devs...

Hi, is there any word on how far out enabling dual GPU configs for rust is time wise? I’m not sure if this is even your department or is a question for unity devs but if you might know I’m just curious. I’m not sure of how the current state of rust’s rendering method even works or if would dual gpu’s would even help but again… Jw…thanks

I’m not exactly sure if it would be up to FacePunch to implement it or whether it’s up to unity, I would think either one could do it.

If it’s up to FacePunch I wouldn’t expect it to be a priority until the games closer to release, but someone has found a way to get it working with a bit of messing around. Here’s a link to his tutorial thread: This might help you for now.