MDL Decompiler

Hello. I would like to ask, if there is a mdl decompiler which decompiles .qc file which contains $bodygroup lines?

The decompiler decompiles a bodygruoped model fine, you jsut have to rewrite the bodygroups. It’s not really hard. Just replacemost of t he $model lines that are put out with $bodygroup ones.

Ok Thanks :wink:

[editline]14th September 2012[/editline]

this doesnt work :frowning:
I have changed $model before parts which i wanted to bodygroup and i had that:

ERROR: unknown bodygroup option: “Haruhi_LEye1.smd” (for example)

Show us your QC

$cd “D:\Narzedzia\scalepack”
$modelname “RTBModels/Haruhi/Haruhi_School_Short.mdl”
$model “Haruhi_School_Short” “Haruhi_School_Short.smd”
$model “LeftEye” “Haruhi_LEye1.smd”
$model “LeftEye” “Haruhi_LEye2.smd”
$model “LeftEye” “Haruhi_LEye3.smd”
$model “LeftEye” “Haruhi_LEye4.smd”
$model “LeftEye” “Haruhi_LEye5.smd”
$model “LeftEye” “Haruhi_LEye6.smd”
$model “LeftEye” “Haruhi_LEye7.smd”
$model “LeftEye” “Haruhi_LEye8.smd”
$model “RightEye” “Haruhi_REye1.smd”
$model “RightEye” “Haruhi_REye2.smd”
$model “RightEye” “Haruhi_REye3.smd”
$model “RightEye” “Haruhi_REye4.smd”
$model “RightEye” “Haruhi_REye5.smd”
$model “RightEye” “Haruhi_REye6.smd”
$model “RightEye” “Haruhi_REye7.smd”
$model “RightEye” “Haruhi_REye8.smd”
$model “Mouth” “Haruhi_Mouth1.smd”
$model “Mouth” “Haruhi_Mouth2.smd”
$model “Mouth” “Haruhi_Mouth3.smd”
$model “Mouth” “Haruhi_Mouth4.smd”
$model “Mouth” “Haruhi_Mouth5.smd”
$model “Mouth” “Haruhi_Mouth6.smd”
$model “Mouth” “Haruhi_Mouth7.smd”
$model “Mouth” “Haruhi_Mouth8.smd”
$model “Mouth” “Haruhi_Mouth9.smd”
$model “Mouth” “Haruhi_Mouth10.smd”
$model “Eyebrows” “Haruhi_Eyebrows1.smd”
$model “Eyebrows” “Haruhi_Eyebrows2.smd”
$model “ArmBand” “HaruhiSkel_School.smd”
$model “ArmBand” “Haruhi_ArmBand.smd”
$cdmaterials “models\RTBModels\Haruhi\Haruhi”
$hboxset “default”
$hbox 0 “Bip01” -4.800 -6.060 -2.001 4.481 6.060 6.829
$hbox 0 “Bip01_Pelvis” -3.710 -3.665 -6.960 4.336 3.569 6.960
$hbox 0 “Bip01_Spine” -4.336 -4.126 -5.879 10.603 5.360 5.801
$hbox 0 “skirt_Bone00_01” -1.933 -2.941 -0.900 7.290 2.920 0.257
$hbox 0 “skirt_Bone00_02” -2.238 -5.890 -1.423 4.166 4.068 0.277
$hbox 0 “skirt_Bone01_02” -2.485 -4.793 -1.283 3.490 4.314 0.362
$hbox 0 “skirt_Bone02_01” -1.865 -3.536 -1.150 7.306 3.657 0.115
$hbox 0 “skirt_Bone02_02” -2.295 -4.554 -1.569 4.151 5.470 0.166
$hbox 0 “skirt_Bone03_01” -2.104 -3.081 -1.536 8.310 3.010 0.601
$hbox 0 “skirt_Bone03_02” -3.090 -3.075 -2.077 3.294 4.327 0.494
$hbox 0 “skirt_Bone04_00” 0.000 -2.510 -1.536 6.311 3.675 0.003
$hbox 0 “skirt_Bone04_01” -2.028 -4.914 -1.080 9.387 3.507 0.609
$hbox 0 “skirt_Bone04_02” -4.783 -6.120 -2.422 4.387 5.862 0.834
$hbox 0 “skirt_Bone05_00” 0.000 -3.420 -1.101 6.358 2.778 0.017
$hbox 0 “skirt_Bone05_01” -1.948 -4.823 -1.515 9.404 3.456 0.438
$hbox 0 “skirt_Bone05_02” -4.624 -5.394 -1.646 4.371 6.683 0.841
$hbox 0 “skirt_Bone06_01” -2.217 -3.950 -1.751 8.251 3.104 0.388
$hbox 0 “skirt_Bone06_02” -3.153 -4.298 -1.909 3.209 3.110 0.135
$hbox 0 “Bip01_LThighTwist” -4.209 -4.166 -3.190 12.831 3.635 2.769
$hbox 0 “Bip01_LThighTwist1” 0.000 -3.369 -2.289 10.318 1.882 1.742
$hbox 0 “Bip01_L_Calf” -2.291 -3.246 -2.729 20.996 1.881 2.170
$hbox 0 “Bip01_L_Foot” -1.156 -3.047 -2.919 6.736 6.595 2.051
$hbox 0 “Bip01_L_Toe0” -1.000 -0.070 -3.389 5.991 4.381 2.501
$hbox 0 “Bip01_RThighTwist” -4.209 -4.166 -2.769 12.830 3.635 3.190
$hbox 0 “Bip01_RThighTwist1” 0.000 -3.369 -1.742 10.318 1.882 2.289
$hbox 0 “Bip01_R_Calf” -2.291 -3.246 -2.170 20.996 1.881 2.730
$hbox 0 “Bip01_R_Foot” -1.156 -3.047 -2.051 6.736 6.595 2.919
$hbox 0 “Bip01_R_Toe0” -1.000 -0.070 -2.501 5.991 4.381 3.389
$hbox 0 “Bip01_Spine1” 0.000 -3.891 -5.879 9.256 5.644 5.801
$hbox 0 “Bip01_Spine2” -2.272 -4.067 -8.441 8.460 5.598 8.441
$hbox 0 “Bip01_Head” -3.820 -7.940 -6.720 12.445 6.839 6.720
$hbox 0 “Bone_bhair00_00” -1.266 -3.498 -1.690 6.844 3.537 2.255
$hbox 0 “Bone_bhair00_01” -3.354 -3.058 -1.823 5.574 4.132 2.086
$hbox 0 “Bone_bhair00_02” -3.689 -2.419 -1.849 3.249 4.132 1.389
$hbox 0 “Bone_bhair01_00” -1.556 -3.874 -3.083 7.624 3.600 0.989
$hbox 0 “Bone_bhair01_01” -2.931 -3.528 -2.585 6.950 3.649 0.956
$hbox 0 “Bone_bhair01_02” -5.924 -2.326 -2.121 2.881 2.277 0.420
$hbox 0 “Bone_bhair02_00” -3.626 -3.870 -2.165 7.534 3.870 0.954
$hbox 0 “Bone_bhair02_01” -2.920 -2.640 -1.738 6.706 2.440 0.933
$hbox 0 “Bone_bhair02_02” -5.860 -5.810 -5.062 3.280 5.810 0.378
$hbox 0 “Bone_bhair03_00” -1.556 -3.541 -3.085 6.984 3.876 0.987
$hbox 0 “Bone_bhair03_01” -2.931 -3.647 -2.765 6.950 3.530 0.954
$hbox 0 “Bone_bhair03_02” -5.924 -2.275 -1.822 2.881 2.299 0.418
$hbox 0 “Bone_bhair04_00” -1.266 -3.537 -1.685 6.844 3.498 2.260
$hbox 0 “Bone_bhair04_01” -3.355 -4.132 -1.818 5.573 3.058 2.091
$hbox 0 “Bone_bhair04_02” -3.691 -4.132 -1.844 3.247 2.419 1.394
$hbox 0 “Bone_fhair00_00” 0.000 -1.612 -1.152 4.973 2.222 1.165
$hbox 0 “Bone_fhair00_01” -1.235 -1.592 -1.152 2.121 4.082 1.165
$hbox 0 “Bone_fhair01_00” 0.000 -2.040 -0.401 3.668 2.390 1.109
$hbox 0 “Bone_fhair01_01” -1.452 -1.860 -1.210 1.958 3.000 1.109
$hbox 0 “Bone_fhair02_00” 0.000 -2.405 -1.502 5.019 0.707 1.533
$hbox 0 “Bone_fhair02_01” -2.114 -2.930 -1.502 2.145 0.727 1.593
$hbox 0 “kachusya_Bone00_00” -0.160 -1.209 -0.342 5.394 1.027 0.957
$hbox 0 “kachusya_Bone00_01” -2.532 -1.203 -0.251 2.590 0.998 0.957
$hbox 0 “kachusya_Bone01_00” -0.085 -1.176 -0.266 5.463 1.058 1.099
$hbox 0 “kachusya_Bone01_01” -2.058 -1.221 -0.341 3.004 1.059 1.099
$hbox 0 “Bip01_L_Clavicle” 0.000 -3.719 -4.093 7.726 2.965 2.062
$hbox 0 “Bip01_LUpArmTwist” 0.000 -3.581 -3.687 7.136 3.026 3.500
$hbox 0 “Bip01_LUpArmTwist1” -6.376 -2.740 -4.184 6.148 2.607 2.638
$hbox 0 “Bip01_L_ForeTwist” -1.325 -1.557 -1.819 10.445 1.543 1.493
$hbox 0 “Bip01_L_ForeTwist1” -1.616 -1.557 -1.818 6.550 1.543 1.271
$hbox 0 “Bip01_L_Hand” -0.927 -0.815 -2.384 4.397 1.165 1.713
$hbox 0 “Bip01_L_Finger0” 0.000 -0.429 -0.470 2.658 0.876 1.190
$hbox 0 “Bip01_R_Clavicle” 0.000 -3.719 -2.062 7.726 2.965 4.093
$hbox 0 “Bip01_RUpArmTwist” 0.000 -2.730 -2.560 6.748 2.583 3.331
$hbox 0 “Bip01_RUpArmTwist1” -6.376 -2.740 -2.638 6.148 2.607 4.184
$hbox 0 “Bip01_R_ForeTwist” -1.325 -1.557 -1.493 10.445 1.543 1.819
$hbox 0 “Bip01_R_ForeTwist1” -1.616 -1.557 -1.271 6.550 1.543 1.818
$hbox 0 “Bip01_R_Hand” -0.407 -0.815 -1.713 4.397 1.164 2.384
$hbox 0 “Bip01_R_Finger0” 0.000 -0.429 -1.190 2.658 0.876 0.470
$hbox 0 “Bone_eri01_01” -0.814 -6.971 -0.096 3.482 6.971 0.940
$hbox 0 “Bone_muneL” 0.000 -2.970 -2.134 5.414 3.355 2.695
$hbox 0 “Bone_muneR” 0.000 -2.970 -2.695 5.414 3.354 2.134
$hbox 0 “Bone_ribbon00” -2.529 -8.452 -0.202 2.529 0.336 2.152
$hbox 0 “Bone_ribbon01” -2.529 -8.452 0.000 2.529 0.000 2.152
// Model uses material “haruhi_body_down.vmt”
// Model uses material “haruhi_hair02.vmt”
// Model uses material “haruhi_hair01.vmt”
// Model uses material “haruhi_leg.vmt”
// Model uses material “haruhi_face.vmt”
// Model uses material “haruhi_body_up.vmt”
// Model uses material “haruhi_boots.vmt”
// Model uses material “haruhi_natufuku_body_up.vmt”
// Model uses material “haruhi_natufuku_hand.vmt”
// Model uses material “haruhi_eye_l.vmt”
// Model uses material “haruhi_eye_r.vmt”
// Model uses material “haruhi_mouth.vmt”
// Model uses material “wansyou_010.vmt”
$surfaceprop “flesh”
$illumposition -0.723 0.000 39.427
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints “phymodel.smd” {

$mass 70.0
$inertia 10.00
$damping 0.00
$rotdamping 4.00
$rootbone "bip01"

$jointconstrain "bip01_spine1" x limit -45.00 45.00 0.00
$jointconstrain "bip01_spine1" y limit -30.00 30.00 0.00
$jointconstrain "bip01_spine1" z limit -25.00 25.00 0.00

$jointconstrain "bip01_r_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_clavicle" y limit -15.00 15.00 0.00
$jointconstrain "bip01_r_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "bip01_ruparmtwist" x limit -10.00 10.00 0.00
$jointconstrain "bip01_ruparmtwist" y limit -105.00 105.00 0.00
$jointconstrain "bip01_ruparmtwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_clavicle" y limit -15.00 15.00 0.00
$jointconstrain "bip01_l_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "bip01_luparmtwist" x limit -10.00 10.00 0.00
$jointconstrain "bip01_luparmtwist" y limit -105.00 105.00 0.00
$jointconstrain "bip01_luparmtwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_foretwist" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_foretwist" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_foretwist" z limit -125.00 0.00 0.00

$jointconstrain "bip01_l_hand" x limit -45.00 45.00 0.00
$jointconstrain "bip01_l_hand" y limit -45.00 45.00 0.00
$jointconstrain "bip01_l_hand" z limit -90.00 90.00 0.00

$jointconstrain "bip01_r_foretwist" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_foretwist" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_foretwist" z limit -125.00 0.00 0.00

$jointconstrain "bip01_r_hand" x limit -45.00 45.00 0.00
$jointconstrain "bip01_r_hand" y limit -45.00 45.00 0.00
$jointconstrain "bip01_r_hand" z limit -90.00 90.00 0.00

$jointconstrain "bip01_rthightwist" x limit -15.00 15.00 0.00
$jointconstrain "bip01_rthightwist" y limit -30.00 30.00 0.00
$jointconstrain "bip01_rthightwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_calf" z limit -125.00 0.00 0.00

$jointconstrain "bip01_head" x limit -45.00 45.00 0.00
$jointconstrain "bip01_head" y limit -45.00 45.00 0.00
$jointconstrain "bip01_head" z limit -60.00 60.00 0.00

$jointconstrain "bip01_r_foot" x limit -15.00 15.00 0.00
$jointconstrain "bip01_r_foot" y limit -15.00 15.00 0.00
$jointconstrain "bip01_r_foot" z limit -45.00 45.00 0.00

$jointconstrain "bip01_lthightwist" x limit -15.00 15.00 0.00
$jointconstrain "bip01_lthightwist" y limit -30.00 30.00 0.00
$jointconstrain "bip01_lthightwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_calf" z limit -125.00 0.00 0.00

$jointconstrain "bip01_l_foot" x limit -15.00 15.00 0.00
$jointconstrain "bip01_l_foot" y limit -15.00 15.00 0.00
$jointconstrain "bip01_l_foot" z limit -45.00 45.00 0.00

$jointconstrain "bip01_l_toe0" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_toe0" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_toe0" z limit -15.00 15.00 0.00

$jointconstrain "bip01_r_toe0" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_toe0" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_toe0" z limit -15.00 15.00 0.00

$jointmassbias "skirt_bone01_00" 0.00
$jointconstrain "skirt_bone01_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone01_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone01_00" z limit -10.00 10.00 0.00

$jointmassbias "skirt_bone00_00" 0.00
$jointconstrain "skirt_bone00_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone00_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone00_00" z limit -10.00 10.00 0.00

$jointmassbias "skirt_bone02_00" 0.00
$jointconstrain "skirt_bone02_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone02_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone02_00" z limit -10.00 10.00 0.00

}

after decompiling .qc file looks that.

Next time, please use code tags or pastebin.

And try this.



$cd "D:\Narzedzia\scalepack"
$modelname "RTBModels/Haruhi/Haruhi_School_Short.mdl"
$model "Haruhi_School_Short" "Haruhi_School_Short.smd"
$bodygroup "lefteye"
	{
	studio Haruhi_LEye1
	studio Haruhi_LEye2
	studio Haruhi_LEye3
	studio Haruhi_LEye4
	studio Haruhi_LEye5
	studio Haruhi_LEye6
	studio Haruhi_LEye7
	studio Haruhi_LEye8
	}
$bodygroup "RightEye"
	{
	studio Haruhi_REye1
	studio Haruhi_REye2
	studio Haruhi_REye3
	studio Haruhi_REye4
	studio Haruhi_REye5
	studio Haruhi_REye6
	studio Haruhi_REye7
	studio Haruhi_REye8
	}
$bodygroup "mouth"
	{
	studio Haruhi_Mouth1
	studio Haruhi_Mouth2
	studio Haruhi_Mouth3
	studio Haruhi_Mouth4
	studio Haruhi_Mouth5
	studio Haruhi_Mouth6
	studio Haruhi_Mouth7
	studio Haruhi_Mouth8
	studio Haruhi_Mouth9
	studio Haruhi_Mouth10
	}
#bodygroup "eyebrows"
	{
	studio Haruhi_Eyebrows1
	studio Haruhi_Eyebrows2
	}
$bodygroup "Armband"
	{
	studio HaruhiSkel_School
	studio Haruhi_ArmBand
	}


$cdmaterials "models\RTBModels\Haruhi\Haruhi\"

$surfaceprop "flesh"
$illumposition -0.723 0.000 39.427
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {

$mass 70.0
$inertia 10.00
$damping 0.00
$rotdamping 4.00
$rootbone "bip01"

$jointconstrain "bip01_spine1" x limit -45.00 45.00 0.00
$jointconstrain "bip01_spine1" y limit -30.00 30.00 0.00
$jointconstrain "bip01_spine1" z limit -25.00 25.00 0.00

$jointconstrain "bip01_r_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_clavicle" y limit -15.00 15.00 0.00
$jointconstrain "bip01_r_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "bip01_ruparmtwist" x limit -10.00 10.00 0.00
$jointconstrain "bip01_ruparmtwist" y limit -105.00 105.00 0.00
$jointconstrain "bip01_ruparmtwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_clavicle" y limit -15.00 15.00 0.00
$jointconstrain "bip01_l_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "bip01_luparmtwist" x limit -10.00 10.00 0.00
$jointconstrain "bip01_luparmtwist" y limit -105.00 105.00 0.00
$jointconstrain "bip01_luparmtwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_foretwist" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_foretwist" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_foretwist" z limit -125.00 0.00 0.00

$jointconstrain "bip01_l_hand" x limit -45.00 45.00 0.00
$jointconstrain "bip01_l_hand" y limit -45.00 45.00 0.00
$jointconstrain "bip01_l_hand" z limit -90.00 90.00 0.00

$jointconstrain "bip01_r_foretwist" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_foretwist" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_foretwist" z limit -125.00 0.00 0.00

$jointconstrain "bip01_r_hand" x limit -45.00 45.00 0.00
$jointconstrain "bip01_r_hand" y limit -45.00 45.00 0.00
$jointconstrain "bip01_r_hand" z limit -90.00 90.00 0.00

$jointconstrain "bip01_rthightwist" x limit -15.00 15.00 0.00
$jointconstrain "bip01_rthightwist" y limit -30.00 30.00 0.00
$jointconstrain "bip01_rthightwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_calf" z limit -125.00 0.00 0.00

$jointconstrain "bip01_head" x limit -45.00 45.00 0.00
$jointconstrain "bip01_head" y limit -45.00 45.00 0.00
$jointconstrain "bip01_head" z limit -60.00 60.00 0.00

$jointconstrain "bip01_r_foot" x limit -15.00 15.00 0.00
$jointconstrain "bip01_r_foot" y limit -15.00 15.00 0.00
$jointconstrain "bip01_r_foot" z limit -45.00 45.00 0.00

$jointconstrain "bip01_lthightwist" x limit -15.00 15.00 0.00
$jointconstrain "bip01_lthightwist" y limit -30.00 30.00 0.00
$jointconstrain "bip01_lthightwist" z limit -125.00 125.00 0.00

$jointconstrain "bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_calf" z limit -125.00 0.00 0.00

$jointconstrain "bip01_l_foot" x limit -15.00 15.00 0.00
$jointconstrain "bip01_l_foot" y limit -15.00 15.00 0.00
$jointconstrain "bip01_l_foot" z limit -45.00 45.00 0.00

$jointconstrain "bip01_l_toe0" x limit 0.00 0.00 0.00
$jointconstrain "bip01_l_toe0" y limit 0.00 0.00 0.00
$jointconstrain "bip01_l_toe0" z limit -15.00 15.00 0.00

$jointconstrain "bip01_r_toe0" x limit 0.00 0.00 0.00
$jointconstrain "bip01_r_toe0" y limit 0.00 0.00 0.00
$jointconstrain "bip01_r_toe0" z limit -15.00 15.00 0.00

$jointmassbias "skirt_bone01_00" 0.00
$jointconstrain "skirt_bone01_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone01_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone01_00" z limit -10.00 10.00 0.00

$jointmassbias "skirt_bone00_00" 0.00
$jointconstrain "skirt_bone00_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone00_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone00_00" z limit -10.00 10.00 0.00

$jointmassbias "skirt_bone02_00" 0.00
$jointconstrain "skirt_bone02_00" x limit 0.00 0.00 0.00
$jointconstrain "skirt_bone02_00" y limit -30.00 0.00 0.00
$jointconstrain "skirt_bone02_00" z limit -10.00 10.00 0.00
} 


Ah I see it’s one of the dumb anime models that tries to make expressions with bodygroups as opposed to normal flexes.

ive got an error that could not load Haruhi_LEye1 :frowning:

Then delete it

Honestly why even use bodygroups if you’re editing one of those poorly made anime models any way you might as well just use skingroups instead.

Then you probably don’t have the SMD’s in the folder or something. Or using the wrong names or what I know.

The QC I gave you should work given that everything else is fine.

Ok thanks for help, everything is ok now :slight_smile: