I’m now learning how to decompile models for TF2, and I had a slight problem I ran into. I’ve been using the most recent version of mdldecompiler which is the 0.5 version. I put everything in the right folder and extracted all the mdl files from TF2 content using GCFscape.
The 1st problem was when I went to choose a model I got an error that said:
"extra app Id set to 211, but no SteamAppId."
I did some searching on the internet on how to fix that and luckily I found a solution, and all I had to do was search for my gameinfo.txt in each game folder I had in my steam account folder and simply change
"ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
And so I added the slashes and tried to start mdldecompiler one more time to see if it would work this time. And so I clicked the “…” button or whatever and it didn’t give me an error so I thought “YAY! it worked!” well no, that’s not what happened it took 5 seconds or so, and it popped up a message saying "Half Life2 MDL Decompiler has stopped working."
Does anyone have a solution for me? I could really use some help!