I started this thing a long time ago, mostly for testing viewmodels. See that viewmodel in the screenshot? I didn’t use any custom model, it’s all Lua powered. :science:
So yeah, and I eventually got back to it and decided to add fancy effects for shits and giggles, and since I think it looks pretty cool now, I thought I’d release it so you guys can have some fun as well.
It’s a really simple weapon actually, all it does is shoot bouncy melons. Here’s the twist though, every time you kill an enemy with it, it will epicly explode into tasty juice and melon bits. A bigger enemy will produce a bigger explosion, the two best candidates for blowing everything up are the Hunter and the Antlion Guard. Just make sure to stay away from those when you’re about to fire the last shot, because it kinda hurts.
Additionally, an exploding enemy might drop one or two entire melons that you can eat for 20 HP. Those are clearly visible, you’ll immediately see them when they appear.
You have two firemodes available, switch between them using secondary fire. The current firemode is clearly visible thanks to the small lamp placed on the gun.
Green firemode, the default one, shoots an entire melon which bounces pretty well off walls, and breaks as soon as it hits an enemy. It deals massive damage, and guarantees a juicy explosion on every kill you get.
Red firemode is what you can call the “buckshot mode”, instead of shooting an entire melon, it breaks it into smaller pieces, and launches everything at once. This is useful if you want to hit and weaken several foes at once, but it doesn’t always guarantee an explosion, and melon chunks don’t bounce as well as an entire melon.
That’s pretty much everything about it, now have fun making some mini nukes with Antlion Guards.