Menu On Cars.

This is not targeted at any gamemode, how ever I want to know how I would add a menu so when you press 'e’on a vehicle, instead of entering it your given a menu with diffrent buttons to do diffrent things for instance “Refill Ammo” or “Store in boot”.

Extending on this idea I would also like it to have all the controls from the context menu for body groups.

How would I go about this?

Just throw a net.Send to the activator of the car to open a dermamenu in the entities Use()