Meryl Silverburgh - Metal Gear Solid 4
Included in this pack is Meryl, from MGS4. Two versions actually; the standard Rat Team edition with full bodygroups and also a bonus Army servicedress uniform version that is more or less an accurate-sh recreation of what’d be fitting for her job/rank, given what is known about the character.
Also included is her trademark desert eagle. No bodygroups, but it is rigged, so pull out that joint tool!
Valve Biped rigging - playermodels (+viewmodel hands) and built in animation libraries, plus bloocobalt’s enhanced citizen physics
L4D FACS Faceposing - HL2 Phoneme exrtraction is fully functional in SFM. I added a few minor strerio flexes for additional tweaking.
Complex eye Shaders featuring components from MGS4’s eye shader
Bodygroups for the vest, patch, backpack, bandana, knife holster, pistol holster, and side ammo pouches. The service dess version has bodygroups for the beret, badges, and pistol holster.
Detial textures and some top notch material definition.
Jigglebones - the hair has 6 additional bones, the earring is rigged to three bones, and the backpack is also jiggleboned. The procedural micro movement looks nice on the playermodels.
The desert eagle prop shares a root bone with the one in the left leg holster for easy parenting in SFM.
(2nd - Ninja_Nub, 3rd - RustledJimmies, 4th - Xanatoast, 5th - FT)
Konami - base model
thistheend - Port from game
wraithcat- base outfit for service dress
Bloocobalt - physics, female hands on service dress
xanatoast, Ninja_Nub, RustledJimmies, and F T - preview images/testing
Lt_Commander - everything else